60 north pecos road

Subreddit for the city of Surprise, AZ

2013.07.10 21:16 whatever21327 Subreddit for the city of Surprise, AZ

Reddit page for the city of Surprise, Arizona!
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2009.01.09 00:12 Volvo

Boxy, but good.
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2013.09.13 10:12 LMPsRule_DealWithIt TUDOR United SportsCar Championship

Reddit's home for discussion of North America's premier sports car championship!
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2023.06.02 23:41 Worldly_Insect4969 Noise complaint?

I’m curious what others would do with noisy neighbours.
We live in a newly developed area where all the houses are packed in like sardines. There’s a couple neighbours on this block that all hang out, and are all fucking loud. Almost every day in the summer they are blasting loud, base-y music. They have no consideration for other people on this block, they’re always blasting music and their kids are always kicking their balls literally in the middle of the road by everyone’s cars. Today I had the hood fan on, the stereo for my toddler, and I can still hear the base. They aren’t even next door, they’re across the street a couple houses down, and their garage is facing north whereas my living area is on the south end of my house. Is this worth putting in a noise complaint? It drives me up the wall. I get that they’re enjoying summer, but I should also be able to enjoy summer and my own house..
And before people say to go over there, two summers ago they punched a different neighbour in the face, so I ain’t goin over there.
submitted by Worldly_Insect4969 to Edmonton [link] [comments]


2023.06.02 23:38 paulobjrr BC Ferry noob here. Need help.

I am from Calgary and I'll be driving back home tomorrow after a beautiful road trip through continental BC and Vancouver Island. I am in Victoria rn and want to get to the continent as soon as possible tomorrow. First ferry is at 7AM leaving Swartz Bay and that would be my natural choice. But it says on BC ferry web site this and the next few ferries are "reservation sold out". Is there any chances of getting into one of those early ferries or my best bet is to drive to Nanaimo and get a ferry at departure bay to North Vancouver (and add about an hour to my trip)? P.S. I'm going back just because I need to. I just loved the island! Thank you for having me.
submitted by paulobjrr to VancouverIsland [link] [comments]


2023.06.02 23:32 Datalore48uk WHAE Crash

Specs: I5 10600k 16gb ddr 4 ram RTX 3080 MSI z490 gaming wfi carbon motherboard 850w PSU Ok this only happens when I play skyrim no other game, I can play from anywhere to 1 minute to an hour then the are 3 things it could do: 1. black screen with a bizz and then BSOD with the WHAE message 2. black screen with a buzz then it resets computer 3. it seems like its fading to black but doesnt so its kind of like its in the middle of going from the game screen to black but stops 2/3 of the way and still the buzz sond.
I have a new m2 SSD which is now the boot drive a fresh install of windows 10 with all updated drivers, I have ran memtest 86/CPU stress tests/GPU stress tests/PSU stress test all are fine and like I said this only happens with this game. I also do not run overclocking my memory is running slower than it should because I have the xmp profile off and I tried running my CPU slower than it should aka it was 4.1GHZ and I made it so its 3.5GHZ. The cpu can have turbo mode but turned that off too.
Everything I read doesn't help since I have ruled out all the things that can cause this issue and if there was something wrong with my hardware I would think that it would affect all my games not just this one. I have tried to get help on skyrim modding forums and another place but none helped.
There is nothing happening before the crash aka the cpu temps are fine(50 degrees C) the GPU is not being taxed and the temps are around 50-60, it does not happen at a certain point its random aka the last one I was standing still and just turning my toon around while the one before I was running down a road so the crash just happens at random. There are no logs to share since it doesnt have time to make one.
submitted by Datalore48uk to techsupport [link] [comments]


2023.06.02 23:24 JeffKeens Grail CF SL 7 eTap or Specialized Diverge Sport

Which bike would you recommend ? I live in a area with alot of hills and my routes will be probably like 60/40 - road/gravel. I have already test driven the diverge but like the looks of the Grail more.
submitted by JeffKeens to gravelcycling [link] [comments]


2023.06.02 23:17 The_Alloquist [A Lord of Death] - Chapter 54 (Aya)

[←Chapter 53] [Cover Art] [My Links] [Index] [Discord] [Subreddit] [Chapter 55→]
The day had slid by Aya like so much water off of a duck’s back. It took a particularly hard prod by Frare to dislodge her from a slurry of inattentiveness. As she looked around she realised the barricades had been almost completely disassembled, with only scraps remaining on the church floor. The pieces of broken glass and masonry were being carted outside by the villagers that remained.
Currently there was a lukewarm debate around the command table, dragged to the centre of the hall. Aya’s consciousness glossed over Sorore reprimanding her brother for bothering her, as well as the various arguments over logistics and provisions. She half-heartedly listened to discussions of various threats on various roads, and then quickly forgot about it.
Without really realising it, she found herself peaking at the parchments spread over the table. The lined scrolls held no real meaning for her, but the centre map with its pins certainly did. It was a large and fairly extensive map of the continent, with various cities illustrated with flowing script too elaborate for her to read. Slowly her eyes flitted from north to south, and found the curl of a mountain range bleeding into a peninsula where she assumed Karkos was.
“What about here?” she said, pointing to the location through the greaves of the captains before her.
Most turned to look with amused confusion, and she quickly felt a flush creeping up her neck.
“It’s a city,” she said.
The officers continued to look at her, awaiting elaboration.
“Y-you could get food there,” she offered weekly.
She almost added ‘I’ve heard the food is quite good’, though fortunately for her dignity the phrase died on her lips before it could enter the world. Naia, almost directly across from her, looked down and stroked his beard.
“It’s far from the worst option,” he said, “in fact, it’s probably one of the better ones.”
“It charges an arm and a leg, just for the usage of one ship. The cost of transporting all of us will be steep,” one soldier protested.
“The mountains are blocked off with the Alonshaze destroyed. None of the other passes can be reliably quickly traversed, even in summer,” Naia countered, “going the land route right now would be asking for trouble. The flatlands at the base of the Alonshaze have always been unstable, but ever since Ein’elen broke up it-”
“Sharaloch would be another option,” spoke up Damafelce, without much enthusiasm.
“You want to bet on a city of pirates and mercenaries for transport?” exclaimed another captain.
“Unwise, especially with such valuable persons,” Naia said, “we’ve already had enough headaches. The last thing I need is a hostage situation while sailing the strait.”
“You get what you pay for in Karkos,” yet another captain offered, with general murmurs of assent, “though with what gold we have I-”
“The gold’s not the issue,” said Naia, “if necessary, we can issue bonds in the name of Angorrah, or the paladins can in the name of the church.”
Niche, glum and surly, still nodded at the implied question.
“The general would not be happy. You know how possessive they get over money on a mission,” said Damafelce.
“We’ve been attacked multiple times, crossed half the continent, and found a long lost bequeathed, all with about a hundred men,” snorted Naia, “with all due respect to my betters, they can take their complaints and shove them-”
“If we’re going by speed and stability, Karkos is the best way,” cut in Niche through the laughter of the soldiers, “the safety of the Bequeathed should be our top priority. A good ship will get us there in under a week.”
“A ship to Espala, then Inalthia. Draskar forest is a nightmare at any time of the year,” Naia said, leaning over the map. With a subtle motion, he moved Aya’s finger northwest, and she realised with horror that she’d been pointing to the wrong end of the peninsula where some lesser settlement stood.
“Captain Deckard, I assume those that don’t want to come for pilgrimage will be returning to the fort?” he continued without giving any sign that she’d done anything wrong.
A new man, eyes blazing underneath furry dark brows nodded fervently.
“Well, I suppose we’ll have to clear out. I want everyone ready by sunset - it’ll be just under a week before we reach Karkos. Get what sleep you can - we’ll be riding out the next morning.”
There were a few finer points of debate that were bandied back and forth, but the conversation largely seemed to be settled. Niche and Damafelce both seemed to be locked in a staring match as Naia approached her.
“A good suggestion, my lady,” he said, “it’s been a long time since I’ve been in the city, but it might be just the place after this string of close calls.”
Aya tried to take what credit she could with a burning face.
“Now, there’s one other piece of business I have to attend to, I think,” he said, “where is the mage?”
“He’s on the roof,” she blurted, “I can show you.”
“No,” he said, holding up a gauntlet, “I think we’ll be just fine by ourselves. You should go and rest. It’s been a long night.”
He and Damafelce walked away from the table and vanished through the side door. Aya returned back to the altar with Niche, who was muttering some unkind things under his breath. It wasn’t more than a half hour before Naia returned with his captain, looking troubled. Before she could ask any questions, however, he quickly exited through the front of the church.
The rest of the day was largely spent on routines of amusement, the Bequeathed and the children of the village playing little games and telling stories among each other. The paladins, though they kept an eagle eye upon their charges, were not in a talkative mood that day. Lillian’s face was particularly dark, and she often muttered things that no one cared to listen to.
When evening came, any residual fears of the monsters returning were put to rest. The icy fear was no more, the villagers placed back what intact pews there were, and the flow of people from the medical bay slowed to a trickle. A simple meal, and a dreamless sleep, and Aya awoke in the early hours of the morning. Pulling herself up to one of the broken windows, she could see the summer green of the trees, their vibrancy somewhat damped by a light blue-grey fog.
Before they left, a service was held to bury those who’d been slain. The dead were laid side by side, wrapped in simple drab cloth, in a large pit just outside the doors of the church. Niche stood over the graves, eyes shut, pronouncings the blessing and peace that these brave defenders would lie with. Aya took the time to say a silent thanks as she gazed at the cloth-bound bodies.
As the remains were covered with soil, Niche shifted into a louder, older language as he sang in a husky tenor. Some kind of funeral liturgy, she guessed, though it was unfamiliar to her. The villagers cast tears into the ground with clouds of earth as they passed along the pit, then they left for the wall and the village beyond.
Aya’s concerns as she reentered the church shifted to more material things - hunger, cold, the lack of bathing over the last few days. At least some of those needs were addressed by the paladins in the next hours, with furs and food. But soon enough, they were on horses, walking in a line down to the south over open fields before the forest.
The first morning passed with very little conversation between anyone as they passed underneath the trees. That was all the better for Aya, who found herself enjoying the crisp air and the rapidly warming sunlight. It did take a bit of a turn for sorrow when she remembered that she often swam with her mother on mornings like these in the mountain lakes. Still, she was determined to extract what happiness she could on such a wretched journey. It was a resiliency that Frare seemed to share, while his sister still glanced nervously at the trees around them. Aya wondered if the girl was still seeing the creatures from last night in every shadow.
When they reached a clearing around midday, the children were made to sit before Niche as he handed out various meagre components of meals. As they began to eat, Lillian joined him, and both cleared their throats in unison.
“Right,” Niche began, “I realise the last few days have been less than smooth. Hardly a time for lessons, unfortunately.”
His dry chuckle was not reciprocated by any of the listeners, so he quickly moved on.
“But, given the nature of what happened, I think it’s advisable to speak on magic and mages, and what the scripture says about them.”
Frare, at the word ‘scripture’ audible groaned, which was followed by a hiss as his sister seized his ear.
“We have been forced into a position where we needed the help of a mage,” Niche said, picking his words with care, “it was not something we did willingly. It wasn’t a choice, but rather the product of circumstances beyond our control.”
You mean, the commander overruled you, thought Aya, though she elected not to voice such thoughts.
“If we had another choice,” Lillian chimed in, “we would’ve taken it. Survival, however, takes precedence, especially for you three. The choices were made, we might not be proud of it, but we’re all still here and that’s what matters.”
“That being said,” Niche said, fumbling in the interior of his breastplate and withdrawing a small booklet, “it would be good for you to understand what exactly underlies our choices.”
Aya’s eyes flicked over to the twins - Sorore was sitting upright and attentive, while her brother was a glum and slumped mirror. Niche thumbed through a few pages, focused in on the one he’d selected and once more, cleared his throat.
“And thus it was found, a great conspiracy, conspired against the children of Angorrah, conspired with creatures both great and small, but terrible all, in darkness and stagnant pools, where the profundity of their sin would go unnoticed by the decent and pious. Hated and proclaimed sinner, traitor, rebel against the Lost themselves. Three Boons would be taken, and three Houses be condemned to dust.”
Sorore perked up, for she clearly already knew the story and was excited to hear it yet again. Aya waited with a tempered anticipation, hoping at least there would be a half-way interesting tale, despite its lacklustre delivery. The story progressed into a broad parable, describing how three houses arose in rebellion against the church, and how three holy items had been robbed from the sepulchre of the ‘roiling cathedral’.
Apparently, they were ferried into the hands of mages, who perverted their holy functions until they burned the most sacred tree on the continent, one laid by Nafthtazia herself. For all of Aya’s doubts about the moral, she couldn’t deny the enjoyment of a good piece of history.
“Magic exists beyond the purview of the church,” Niche began, then quickly corrected his error, “rather, it is a part of the mystery of the Lost, but others can access in inappropriate ways. Some speculate that it should be left entirely to the Lost, not handled by mortal hands. Regardless, the church has taken upon a sacred duty, to ensure that what magic is used is done so sparingly, and with the utmost care.”
He closed the book with a flourish, clearly pleased at the depth of his instruction. Frare’s eyes were fluttering, which prompted a painful poke from his sister.
“So, magic is evil?” said Aya, trying to square that conclusion with all she’d seen.
Niche puffed out his chest, no doubt about to exclaim that it was in the strongest possible terms. Lillian however, had her own thoughts to add before he could.
“Not… inherently,” she said, “But it is broadly forbidden and for good reason. It is less evil, rather a great risk for evil. That is, far too easy to put it towards evil ends. That’s why mages are, as a rule, cruel, selfish, and dangerous creatures. Perhaps it is better put that magic attracts evil, even if it can be used for good.”
Aya stewed in that statement for a while - clearly the church was deeply knowledgeable, expanding and attending to her own, meagre education on the matter from the local priest. Still there were holes, obvious holes, or so she told herself.
“It might be hard to understand,” Niche said, “it might seem a little strange that the church forbids something that could be so useful. There are very good reasons both in scripture and in history that proves the point - magic is not to be used with abandon, and thus must remain under the Church’s eye.”
He patted the sigil of the church, engraved on his breastplate.
“That is one reason why the Light Lords were created in the first place,” he said, with thinly veiled pride, “we are the watchers, investigating the use of magic and capturing the perpetrator that would harm or cheat with it.”
“It was a decision made long ago,” added Lillian, “it was a sort of… half-agreement between the church and the army. We kept the peace that was broken by the mages during the Night of the Burning Tree.”
“So there are mages in Angorrah?” said Aya, drawing a strange, near insulted look by Sorore at the question.
“Well…” said Lillian, sharing a look with Niche, “a handful at most, who operate under the strictest scrutiny.”
Sorore’s face twisted at this, but whatever comment she would’ve liked to make stayed in her head.
“The point is that mages are faithless and concerned for themselves above all else. They are to be engaged on only the most necessary basis. They may be directed towards good in service to the church, but never on their own.”
The rest of the lesson served as constant reinforcements and examples of the danger of mages. There were one or two arguments between Frare and their teachers that Sorore was too slow to suppress. Before long they were off again, the leaves shaking above them as a wind blew from the south. The evening camp mercifully spared them another lecture and after a simple dinner, both twins made their excuses and retired.
Aya huddled beside the fire as the temperature dropped. Around them were a circle of waggons, some covered by a framework of canvas, others bare, all loaded with supplies. The gifts of the grateful villagers, granted to the commander who had saved them.
The paladins were busy doing maintenance, carefully laying out arms and armour, scrubbing, polishing and sharpening. Aya got up, murmured a good night to the paladins, who nodded curtly. They were so absorbed that they didn’t seem to notice Aya slipping away.
She poked her head into one of the ‘empty’ waggons, scanning the darkness for any sign of movement. Save for a handful of small crates, there lay the crumpled form of the mage just as they’d loaded him. Aya felt her breath still as she looked at Inniaylsia’s amber eyes. Even from this distance, she could see the subtle inner flames of reds and yellows softly illuminating them.
“Yes?” came the voice of the older woman, curt and snappish.
Aya started to speak, then stopped, realising that she had no real reason to be here, at least not one that she’d thought out.
“Come out with it child,” came the voice again.
Aya was put in mind of a line of children, heads bowed before a grandmother picking detritus from their scalps.
“I- I-” she said, “I was wondering if…”
“No. There’s been no change in this old bag of bones,” said Innie, her voice softening slightly, “though I’m sure he would appreciate your concern.”
Aya stood there for a moment, awkwardness rising, before setting her jaw, looking behind her, and upon seeing the paladin’s backs, clambered in as quietly as possible. The cat sat attentively and silently, regarding the young girl before her. Aya began in a hushed whisper, talking about the Night of the Burning Tree and the lessons of the paladins from the morning.
“If you want to ask a question about history,” interrupted the cat, “you best ask this sod when he wakes up. He proves irritatingly well-versed on that. Considering his age, he might've lived through it.”
“I thought you were old as well,” Aya said, trying to remember where she got the notion from.
“I am. Older than him. Old as half the company put together,” she said, “but I rarely venture outside of the forest. This is the furthest south I have been in decades, perhaps a century or two.”
Aya paused to try and get a grasp on the scale of time the creature had just casually gestured at.
“So my dear, if you’re going to ask me about the great deeds of men or the history of cities, I’m afraid you’re out of luck,” said the cat, tail bobbing this way and that.
“But that’s not exactly what I…” said Aya, taking a deep breath before continuing, “I wanted to ask about magic.”
The cat cocked its head, the speed of the tail picking up.
“What about magic, child?” she said.
Swish-swish.
“Well, I was wondering, just for a start, what is it?” Aya said.
“You should sit down,” said the cat, “this might take a while.”
[←Chapter 53] [Cover Art] [My Links] [Index] [Discord] [Subreddit] [Chapter 55→]
submitted by The_Alloquist to redditserials [link] [comments]


2023.06.02 23:16 alexandr645x Is there a chihuahua in storrow?

Is there a chihuahua in storrow?
I was driving yesterday when I notice something in the side of the road that looked like a small dog. when I drove by today, I saw it again and it looks like a real dog. Have anyone else seen it?
It’s going north before the the exit of N Harvard St.
submitted by alexandr645x to boston [link] [comments]


2023.06.02 23:03 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

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★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

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★ Bayonet Bright Water FT, B/O: $326

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★ Karambit Damascus Steel FT, B/O: $840

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★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

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★ Flip Knife Marble Fade FN, B/O: $646

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★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

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★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

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★ Stiletto Knife Slaughter FN, B/O: $616

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★ Survival Knife Crimson Web BS, B/O: $216

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★ Shadow Daggers Fade FN, B/O: $368

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AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

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StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


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Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

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submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2023.06.02 22:58 Joadzilla America Is Headed Toward Collapse

History shows how to stave it off.
https://www.theatlantic.com/ideas/archive/2023/06/us-societal-trends-institutional-trust-economy/674260/
How has America slid into its current age of discord? Why has our trust in institutions collapsed, and why have our democratic norms unraveled?
All human societies experience recurrent waves of political crisis, such as the one we face today. My research team built a database of hundreds of societies across 10,000 years to try to find out what causes them. We examined dozens of variables, including population numbers, measures of well-being, forms of governance, and the frequency with which rulers are overthrown. We found that the precise mix of events that leads to crisis varies, but two drivers of instability loom large. The first is popular immiseration—when the economic fortunes of broad swaths of a population decline. The second, and more significant, is elite overproduction—when a society produces too many superrich and ultra-educated people, and not enough elite positions to satisfy their ambitions.
These forces have played a key role in our current crisis. In the past 50 years, despite overall economic growth, the quality of life for most Americans has declined. The wealthy have become wealthier, while the incomes and wages of the median American family have stagnated. As a result, our social pyramid has become top-heavy. At the same time, the U.S. began overproducing graduates with advanced degrees. More and more people aspiring to positions of power began fighting over a relatively fixed number of spots. The competition among them has corroded the social norms and institutions that govern society.
The U.S. has gone through this twice before. The first time ended in civil war. But the second led to a period of unusually broad-based prosperity. Both offer lessons about today’s dysfunction and, more important, how to fix it.
To understand the root causes of the current crisis, let’s start by looking at how the number of über-wealthy Americans has grown. Back in 1983, 66,000 American households were worth at least $10 million. That may sound like a lot, but by 2019, controlling for inflation, the number had increased tenfold. A similar, if smaller, upsurge happened lower on the food chain. The number of households worth $5 million or more increased sevenfold, and the number of mere millionaires went up fourfold.
On its surface, having more wealthy people doesn’t sound like such a bad thing. But at whose expense did elites’ wealth swell in recent years?
Starting in the 1970s, although the overall economy continued to grow, the share of that growth going to average workers began to shrink, and real wages leveled off. (It’s no coincidence that Americans’ average height—a useful proxy for well-being, economic and otherwise—stopped increasing around then too, even as average heights in much of Europe continued climbing.) By 2010, the relative wage (wage divided by GDP per capita) of an unskilled worker had nearly halved compared with mid-century. For the 64 percent of Americans who didn’t have a four-year college degree, real wages shrank in the 40 years before 2016.
As wages diminished, the costs of owning a home and going to college soared. To afford an average house, a worker earning the median wage in 2016 had to log 40 percent more hours than she would have in 1976. And parents without a college degree had to work four times longer to pay for their children’s college.
Even college-educated Americans aren’t doing well across the board. They made out well in the 1950s, when fewer than 15 percent of 18-to-24-year-olds went to college, but not today, when more than 60 percent of high-school grads immediately enroll. To get ahead of the competition, more college graduates have sought out advanced degrees. From 1955 to 1975, the number of students enrolled in law school tripled, and from 1960 to 1970, the number of doctorate degrees granted at U.S. universities more than tripled. This was manageable in the post–World War II period, when the number of professions requiring advanced degrees shot up. But when the demand eventually subsided, the supply didn’t. By the 2000s, degree holders greatly outnumbered the positions available to them. The imbalance is most acute in the social sciences and humanities, but the U.S. hugely overproduces degrees even in STEM fields.
This is part of a broader trend. Compared with 50 years ago, far more Americans today have either the financial means or the academic credentials to pursue positions of power, especially in politics. But the number of those positions hasn’t increased, which has led to fierce competition.
Competition is healthy for society, in moderation. But the competition we are witnessing among America’s elites has been anything but moderate. It has created very few winners and masses of resentful losers. It has brought out the dark side of meritocracy, encouraging rule-breaking instead of hard work.
All of this has left us with a large and growing class of frustrated elite aspirants, and a large and growing class of workers who can’t make better lives for themselves.
The decades that have led to our present-day dysfunction share important similarities with the decades leading to the Civil War. Then as now, a growing economy served to make the rich richer and the poor poorer. The number of millionaires per capita quadrupled from 1800 to 1850, while the relative wage declined by nearly 50 percent from the 1820s to the 1860s, just as it has in recent decades. Biological data from the time suggest that the average American’s quality of life declined significantly. From 1830 to the end of the century, the average height of Americans fell by nearly two inches, and average life expectancy at age 10 decreased by eight years during approximately the same period.
This popular immiseration stirred up social strife, which could be seen in urban riots. From 1820 to 1825, when times were good, only one riot occurred in which at least one person was killed. But in the five years before the Civil War, 1855 to 1860, American cities experienced no fewer than 38 such riots. We see a similar pattern today. In the run-up to the Civil War, this frustration manifested politically, in part as anti-immigrant populism, epitomized by the Know-Nothing Party. Today this strain of populism has been resurrected by Donald Trump.
Strife grew among elites too. The newly minted millionaires of the 19th century, who made their money in manufacturing rather than through plantations or overseas trade, chafed under the rule of the southern aristocracy, as their economic interests diverged. To protect their budding industries, the new elites favored high tariffs and state support for infrastructure projects. The established elites—who grew and exported cotton, and imported manufactured goods from overseas—strongly opposed these measures. The southern slaveholders’ grip on the federal government, the new elites argued, prevented necessary reforms in the banking and transportation systems, which threatened their economic well-being.
As the elite class expanded, the supply of desirable government posts flattened. Although the number of U.S. representatives grew fourfold from 1789 to 1835, it had shrunk by mid-century, just as more and more elite aspirants received legal training—then, as now, the chief route to political office. Competition for political power intensified, as it has today.
Those were cruder times, and intra-elite conflict took very violent forms. In Congress, incidences and threats of violence peaked in the 1850s. The brutal caning that Representative Preston Brooks of South Carolina gave to Senator Charles Sumner of Massachusetts on the Senate floor in 1856 is the best-known such episode, but it was not the only one. In 1842, after Representative Thomas Arnold of Tennessee “reprimanded a pro-slavery member of his own party, two Southern Democrats stalked toward him, at least one of whom was armed with a bowie knife,” the historian Joanne Freeman recounts. In 1850, Senator Henry Foote of Mississippi pulled a pistol on Senator Thomas Hart Benton of Missouri. In another bitter debate, a pistol fell out of a New York representative’s pocket, nearly precipitating a shoot-out on the floor of Congress.
This intra-elite violence presaged popular violence, and the deadliest conflict in American history.
The victory of the North in the Civil War decimated the wealth and power of the southern ruling class, temporarily reversing the problem of elite overproduction. But workers’ wages continued to lag behind overall economic growth, and the “wealth pump” that redistributed their income to the elites never stopped. By the late 19th century, elite overproduction was back, new millionaires had replaced the defeated slave-owning class, and America had entered the Gilded Age. Economic inequality exploded, eventually peaking in the early 20th century. By 1912, the nation’s top wealth holder, John D. Rockefeller, had $1 billion, the equivalent of 2.6 million annual wages—100 times higher than the top wealth holder had in 1790.
Then came the New York Stock Exchange collapse of 1929 and the Great Depression, which had a similar effect as the Civil War: Thousands of economic elites were plunged into the commoner class. In 1925, there were 1,600 millionaires, but by 1950, fewer than 900 remained. The size of America’s top fortune remained stuck at $1 billion for decades, inflation notwithstanding. By 1982, the richest American had $2 billion, which was equivalent to “only” 93,000 annual wages.
But here is where the two eras differed. Unlike the post–Civil War period, real wages steadily grew in the mid-20th century. And high taxes on the richest Americans helped reverse the wealth pump. The tax rate on top incomes, which peaked during World War II at 94 percent, stayed above 90 percent all the way until the mid-1960s. Height increased by a whopping 3 inches in roughly the first half of the 20th century. Life expectancy at age 10 increased by nearly a decade. By the 1960s, America had achieved a broad-based prosperity that was virtually unprecedented in human history.
The New Deal elites learned an important lesson from the disaster of the Civil War. The reversal of elite overproduction in both eras was similar in magnitude, but only after the Great Depression was it accomplished through entirely nonviolent means. The ruling class itself was an important part of this—or, at least, a prosocial faction of the ruling class, which persuaded enough of their peers to acquiesce to the era’s progressive reforms.
As the historian Kim Phillips-Fein wrote in Invisible Hands, executives and stockholders mounted an enormous resistance to the New Deal policies regulating labor–corporate relations. But by mid-century, a sufficient number of them had consented to the new economic order for it to become entrenched. They bargained regularly with labor unions. They accepted the idea that the state would have a role to play in guiding economic life and helping the nation cope with downturns. In 1943, the president of the U.S. Chamber of Commerce—which today pushes for the most extreme forms of neoliberal market fundamentalism—said, “Only the willfully blind can fail to see that the old-style capitalism of a primitive, free-shooting period is gone forever.” President Dwight Eisenhower, considered a fiscal conservative for his time, wrote to his brother:
Should any political party attempt to abolish social security, unemployment insurance, and eliminate labor laws and farm programs, you would not hear of that party again in our political history. There is a tiny splinter group, of course, that believes you can do these things … Their number is negligible and they are stupid.
Barry Goldwater ran against Lyndon Johnson in 1964 on a platform of low taxes and anti-­union rhetoric. By today’s standards, Goldwater was a middle-of-the-road conservative. But he was regarded as radical at the time, too radical even for many business leaders, who abandoned his campaign and helped bring about his landslide defeat.
The foundations of this broad-based postwar prosperity—and for the ruling elite’s eventual acquiescence to it—were established during the Progressive era and buttressed by the New Deal. In particular, new legislation guaranteed unions’ right to collective bargaining, introduced a minimum wage, and established Social Security. American elites entered into a “fragile, unwritten compact” with the working classes, as the United Auto Workers president Douglas Fraser later described it. This implicit contract included the promise that the fruits of economic growth would be distributed more equitably among both workers and owners. In return, the fundamentals of the political-economic system would not be challenged. Avoiding revolution was one of the most important reasons for this compact (although not the only one). As Fraser wrote in his famous resignation letter from the Labor Management Group in 1978, when the compact was about to be abandoned, “The acceptance of the labor movement, such as it has been, came because business feared the alternatives.”
We are still suffering the consequences of abandoning that compact. The long history of human society compiled in our database suggests that America’s current economy is so lucrative for the ruling elites that achieving fundamental reform might require a violent revolution. But we have reason for hope. It is not unprecedented for a ruling class—with adequate pressure from below—to allow for the nonviolent reversal of elite overproduction. But such an outcome requires elites to sacrifice their near-term self-interest for our long-term collective interests. At the moment, they don’t seem prepared to do that.
submitted by Joadzilla to gamefaqs261 [link] [comments]


2023.06.02 22:58 igotnewsforyas Help me tweak this gen?

I'm wanting four things that I'm having trouble tweaking in this gen and seems like anything I adjust to get what I'm looking for can only completely generate as legends only. any help?
what I want: 1. less swamps. 2. some oceans. 3. some deserts. 4. more volcanoes.
[WORLD_GEN] [TITLE:CUSTOM SMALL] [DIM:129:129] [EMBARK_POINTS:2200] [END_YEAR:2000] [BEAST_END_YEAR:300:2] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:175:325:800:800] [RAINFALL:50:100:800:800] [TEMPERATURE:45:55:200:200] [DRAINAGE:0:66:400:400] [VOLCANISM:60:100:1600:1600] [SAVAGERY:40:66:1600:1600] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [POLE:NORTH_AND_SOUTH] [MINERAL_SCARCITY:100] [MEGABEAST_CAP:75] [SEMIMEGABEAST_CAP:150] [TITAN_NUMBER:33] [TITAN_ATTACK_TRIGGER:3:0:3] [DEMON_NUMBER:52] [NIGHT_TROLL_NUMBER:26] [BOGEYMAN_NUMBER:26] [NIGHTMARE_NUMBER:26] [VAMPIRE_NUMBER:26] [WEREBEAST_NUMBER:26] [WEREBEAST_ATTACK_TRIGGER:2:2:2] [SECRET_NUMBER:500] [REGIONAL_INTERACTION_NUMBER:52] [DISTURBANCE_INTERACTION_NUMBER:52] [EVIL_CLOUD_NUMBER:26] [EVIL_RAIN_NUMBER:26] [GENERATE_DIVINE_MATERIALS:1] [ALLOW_DIVINATION:1] [ALLOW_DEMONIC_EXPERIMENTS:1] [ALLOW_NECROMANCER_EXPERIMENTS:1] [ALLOW_NECROMANCER_LIEUTENANTS:1] [ALLOW_NECROMANCER_GHOULS:1] [ALLOW_NECROMANCER_SUMMONS:1] [GOOD_SQ_COUNTS:500:1000:4225] [EVIL_SQ_COUNTS:500:1000:4225] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:150] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:0] [RIVER_MINS:250:250] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:5000] [CAVERN_LAYER_COUNT:2] [CAVERN_LAYER_OPENNESS_MIN:80] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:20] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:20] [LEVELS_ABOVE_LAYER_2:20] [LEVELS_ABOVE_LAYER_3:20] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:500] [MOUNTAIN_CAVE_MIN:200] [NON_MOUNTAIN_CAVE_MIN:25] [ALL_CAVES_VISIBLE:1] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:70] [TOTAL_CIV_POPULATION:5000] [SITE_CAP:500] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:2080]
submitted by igotnewsforyas to dfworldgen [link] [comments]


2023.06.02 22:45 pescado01 Opinions on the following bikes?

OK, I've done my research, created spreadsheets, and am down to the following bikes out of 35. I'm looking for a commuter / gravel-road bike. One of my main factors is weight. I just don't think I want a bike that weighs 60 lbs or more. There are some hills in my area. I will mostly use it for commuting to work which is all road, and some leisure riding that is hard-packed dirt/gravel. All have 350w motors, most have 350ish Wh batteries, and almost all are single speed (no gears) except 1. None have suspension. Opinions/experiences are appreciated.
Ride1up: Roadster V2 / Aventon: Soltera / Velotric: Thunder1 ST / Vanpowers: Commuter / FLX Bikes: Baby Maker (you can get it without the logo) / KBO Bikes: Hurricane 2.0
submitted by pescado01 to ebikes [link] [comments]


2023.06.02 22:37 ssj408 Motojitsu YouTuber going fast

Hi Reddit,
I have been binge watching motojitsu lately and one thing I noticed is that he goes pretty fast on public roads. Like going 100 on the freeway and twisities. I am not trying to emulate this as I’m pretty happy cruising at 60 and just feeling the wind. My question is, how he has not been ticketed for speeding or misdemeanor ( more than 30 over speed limit). Not trying to mean anything negative towards him, just curious lol. The few times I went over the speed limit, say 75 in a 65, I got ticketed. Maybe my awareness for cops is pretty shit. But appreciate any comments.
submitted by ssj408 to motorcycles [link] [comments]


2023.06.02 22:34 anon42653 PA Students in Clinicals don’t know CPR

So I’m a Paramedic student and a thing worth sharing happened the other day. I was doing an ER Clinical, when a 38 y/o F coded coming through the door with EMS. No med history besides obesity. Immediate ACLS ensued. It’s basically me, another medic student, a nursing student, and a single nurse rotating between Ventilation, Compressions, Drugs, and finding additional access/drugs. All the other nurses are standing in the corner, drawing meds and charting. Single ER doc is running the show (didn’t let me get the tube unfortunately).
We get about 40 mins into this code, and some PA students come in. One asks if he can perform compressions. I said sure. He then proceeds to compress at about 60 times per min halfway between the xiphoid process and umbilicus. Now this isn’t even close to my first code (I’ve been a firefighteemt-b for a few years in a busy system), so I immediately correct him. I tell him to go just north of the xiphoid process, and shoot for 2 compressions a second. He then goes over the right breast, and I kick him out of the spot. Remember, this is a young woman with no real med hx, and she is jumping rythms like crazy (poss had ROSC, twice, but the Doc was rightfully not convinced. We even pushed atropine a few times on good looking Brady Sinus type PEA).
So we’re now an hour in, cardiology and internal med docs are present. More PA students trying to do compressions, and not a single one does them correctly (4 total). Called after about 80 mins. These PA students are about to finish their clinical year and become “providers”. How the hell do they not know CPR? That’s like the most basic skill that one can know.
Note: If it wasn’t clear, we worked the code so long because the PT was young and mostly healthy, and jumping rhythms
submitted by anon42653 to Noctor [link] [comments]


2023.06.02 22:14 zoidman419 Trap house company GMO live badder

Trap house company GMO live badder
Just got there new gmo drop they had that and gmoz this stuff you guys the terps are straight garlic funk like the smell alone is makes this one the best smelling gmo concentrates I have seen captured every part of the smell profile and taste with this. Effects are also decent! All you gmo lovers go get you some!
submitted by zoidman419 to Michigents [link] [comments]


2023.06.02 22:04 MikePrime13 Tears of the Kingdom -- 60 FPS mod -- effects on in-game physics.

Hi all,
I just want to ask if anyone has observed certain in-game physics that are behaving abnormally due to the 60 FPS and/or DynamicFps++ mods.
I remember back in the early days of CEMU/BOTW, the in-game physics was broken at anything north of 30 FPS (flow of water, arrow vertical travel height, etc.).
The reason I'm asking is because I'm at the Eventide Island gliding puzzle, and I noticed for the first time that the glider tends to dive and/or lose speed faster when there is no fan/rocket attached to the glider.
I don't see this issue most of the time because I use the rocket/fan powered version via autobuild, and when I was using gliders on their own, it was either at sky island (where there is significant height to recover the drop) and/or in shrines where I had fans to cross long distance.
If this is an observable issue, we might want to update Chuck and SomeRandomPeople that these may be an ongoing issue. I did not see this being an identified issue on SomeRandomPeople or Chuck's latest patch notes, so I want to check whether I am observing an isolated case (just me), or this is a known issue.
submitted by MikePrime13 to NewYuzuPiracy [link] [comments]


2023.06.02 21:54 caunsequent LBC.v Opportunity in Columbia

According to Columbia’s mining agency the country expects its copper output to jump more than tenfold to 100,000t/yr by 2025 as new projects come on line amid a government drive to tap into new mineral resources.
One company benefiting from this green energy transition is junior copper explorer LBC.v LBCMF whose Mocoa deposit's inferred resource contains over 2M tonnes of copper.
Most recent update from Mocoa saw LBC contract Anglo Asian Mining to outline and confirm a development opportunity for an accelerated pathway to production.
With the surging demand for copper in numerous industries (renewable energy, EV’s, etc.) the deposit could be a big part of the success of the Green Route Alliance in Columbia.
https://www.liberocopper.com/_resources/news/nr-20230502.pdf
https://preview.redd.it/5qns4rjmtn3b1.png?width=1037&format=png&auto=webp&s=77066d74d3778962f01ac7da1bddc6e0308f61d5
submitted by caunsequent to PennyStocksWatch [link] [comments]


2023.06.02 21:53 caunsequent Opportunity for LBC.v in Columbia

Opportunity for LBC.v in Columbia
According to Columbia’s mining agency the country expects its copper output to jump more than tenfold to 100,000t/yr by 2025 as new projects come on line amid a government drive to tap into new mineral resources.
One company benefiting from this green energy transition is junior copper explorer LBC.v LBCMF whose Mocoa deposit's inferred resource contains over 2M tonnes of copper.
Most recent update from Mocoa saw LBC contract Anglo Asian Mining to outline and confirm a development opportunity for an accelerated pathway to production.
With the surging demand for copper in numerous industries (renewable energy, EV’s, etc.) the deposit could be a big part of the success of the Green Route Alliance in Columbia.
https://www.liberocopper.com/_resources/news/nr-20230502.pdf
https://preview.redd.it/p7rn31whtn3b1.png?width=1037&format=png&auto=webp&s=bd0eb10b8dd6771394117a6811fd0dd4d5ca5639
submitted by caunsequent to SmallCap_MiningStocks [link] [comments]


2023.06.02 21:53 caunsequent LBC.v Opportunity in Columbia

LBC.v Opportunity in Columbia
According to Columbia’s mining agency the country expects its copper output to jump more than tenfold to 100,000t/yr by 2025 as new projects come on line amid a government drive to tap into new mineral resources.
One company benefiting from this green energy transition is junior copper explorer LBC.v LBCMF whose Mocoa deposit's inferred resource contains over 2M tonnes of copper.
Most recent update from Mocoa saw LBC contract Anglo Asian Mining to outline and confirm a development opportunity for an accelerated pathway to production.
With the surging demand for copper in numerous industries (renewable energy, EV’s, etc.) the deposit could be a big part of the success of the Green Route Alliance in Columbia.
https://www.liberocopper.com/_resources/news/nr-20230502.pdf
https://preview.redd.it/5w8wt0betn3b1.png?width=1037&format=png&auto=webp&s=9bc275033685d85d47690b4776ec182fe740cb25
submitted by caunsequent to smallcapbets [link] [comments]


2023.06.02 21:46 Kehan10 mason dixon rule

mason dixon rule submitted by Kehan10 to 196 [link] [comments]


2023.06.02 21:38 ItzAtlazs A new faction I made: The Protocol of the United States of America!

(Here's a new faction I created, please tell me your thoughts about this!)
The story takes its roots in north North Carolina in the year 2245, near the pre-war city of Fayetteville. For about 30 years, the settlement of Nemington, inhabited by roughly 300 men, women and children, had been flourishing thanks to local trade with very close farms. But around this time, raiders started getting bolder and bolder despite the makeshift turrets surrounding Nemington.
And one day on the 12th of May 2245, tragedy struck the peaceful settlement as a group of raiders stormed the city and killed a total of 30 people before being killed by the very loose and untrained militia that was not prepared for such an attack.
The next day, after burying their loved ones, the town's council, led by Jeremy Cross, decided on a plan to reinforce their militia and secure the future of Nemington. The town's strongest would set out towards the pre-war Fort Bragg, one of the biggest military compounds in the US, which was guarded by automated defenses set on preventing raids and never got turned off due to no military presence occupying it anymore. But while everyone had tried brute force to their way in, Cross had another idea: stealth.
So a group of 20 men set out, led by Cross, towards Fort Bragg to claim it for themselves. They arrived at the fort's gate at night, since the machines relied mostly on solar light to see. Working through the gate and corridors, they quickly reached the main control room without being spotted, until someone from the group sped up towards the main control panel, which triggered the entire system's alarm. It woke up an Assaultron in the room, that quickly lasered through the man's head, making him fall to the ground. Cross then went on to work through the control panel and disable the infrastructure, all while the group jumped towards the Assaultron, trying to keep it steady against a wall. It took Cross a minute to disable the entire grid of robots, but the surge of power this caused made the Assaultron able to shove away the men holding it down, and fire a laser beam straight to Cross, before shutting down.
The group returned in triumph in Nemington, though carrying the body of their leader who died seconds after the laser hit his throat. The people buried Jeremy Cross and gave him a farewell ceremony, and the next morning, an expedition comprised of 30 men and women was sent to Fort Bragg to secure it properly. They reactivated the defense systems but whitelisted themselves to make sure they wouldn't get shot on sight, and soon enough they started making inventories of everything they found in the Fort, including undergrounds networks filled with T-60 power armors, hundreds and hundreds of them, stacked there with an incredible stockpile of Fusion Cores.
With this, they found something a lot more valuable: relics of the pre-war era. Laws, texts, recipes, blueprints, everything that made the pre-war world what it was and what this world lacked. Some people started studying these texts, while some others found texts that were directly related to the US military, including the reason there were so many Power Armors underground. Near the beginning of the War, the US were feeling there could be a possibility that they would be destroyed, and so designed a massive amount of Power Armors to be used in the eventuality of Mass Destruction. This protocol was named Protocol I, the core directive of the United States' Protocol of Reconstruction, which is as follow:
"In the event of nuclear annihilation, the remaining US military is to assume temporary control over the United States by using the Power Armors and supplies stockpiled at the 5 main US bases to maintain stability in the United States until the leaders of the US arise from The Whitespring Bunker."
But as it appeared, none ever came from these vaults, since they never came to retrieve the Power Armors. The council held a meeting in Fort Bragg about the future of Nemington, and after a bit of arguing, it was decided that Nemington would move over to the Fort, turning it into New Nemington. A broadcast was established thanks to the Fort's high tech antenna, advertising the settlement and threatening all who would want to harm the New Nemingtonians.
Over the course of ten years, a new leader was found in the newly 20 years old daughter of Jeremy, Melinda Cross, deemed the most viable as leader of NN. All men and women who didn't have children were given basic training in weapon handling and Power Armor use, turning them into a proper military force to keep the children and the disabled of the town secure in time of crisis. The settlement grew in population as more and more people came to NN for the safety of living inside of the walls. Farms were established both inside and out of the walls and the sources of food and water were secured properly.
Then, Cross called for another meeting after the town's population reached the 500 people both in and out of the walls affiliated with NN. it had come to her attention that the Protocol was meant to be an unification of the United States, and she had the ambition to get the nation's powers together. She wanted what was right for her people, and uniting the USA again was the best thing that could happen to them, especially with the armors and weapons they had discovered years prior and had been using to keep everyone safe.
So on the 28th of August 2255 was created the Protocol of the United States, a military force led by Melinda Cross. This Faction had a few key principles that Cross was very adamant were never broken. Firstly, they were to never attack first. Melinda wanted the Protocol to be a peacekeeping army, not a conquering army. The rule was to "only open fire if the people were to feel threatened for their lives". This applied to all creatures, but mostly for humans, as she also added that "Humans are to be reasoned with if. If the Humans start to attack as an offensive, selfish mechanism, and cannot be reasoned with, lethal force can be used against them", this rule applying mostly to raiders who were armed, and anticipated angry citizens who would attack them simply out of fear and paranoia, which wasn't as dangerous as a tribe of raiders opening fire.
Another pillar of the Protocol's ideology was that all non-creatures are deemed "to protect" until they attack and are deemed uncivilized. The Protocol was also meant to be kind and compassionate, and as there were multiple sightings of sentient, peaceful ghouls around NN, she wanted all to feel welcomed by Protocol.
The last pillar of Protocol's ideology was that all first contacts with factions encompassing more than one settlement are to be set with an attempt at peace, with a truce. No Protocol Soldier is allowed to attack first in the possibility of another Faction running into them, so that self-defense can be claimed and Protocol's image can remain intact. Protocol doesn't seek war, but will wage it for the good of the Commonwealths.
After setting their core ideas, they had to decide where to go first to establish their presence. Thankfully, when the settlement of Nemington was first founded, the original settlers had received a transmission from hundreds of miles away from a faction called the Minutemen, claiming to be a unifying faction in the Commonwealth and inviting all others to join them to help them in the unification of the US. Before, they were too scared and underequipped to do anything, but now? They had the power to help rebuild. I mean, how civilized could the rest of the world be?
So in October, the Army of the Protocol started marching. Going through swamps and forests and nuclear deserts, protected by their Armors and carrying their supply all through the Commonwealth, leaving their Settlement behind. About 200 men and women were enlisted into the army, using the vehicles and aircrafts found all throughout Fort Bragg and its surroundings to mount an expedition towards Washington, from where they picked up broadcasts of another powerful faction.
The expedition as a whole took 2 weeks to complete, as even with all the vertibirds and trucks carrying supplies like food, water and weapons they had, they had to stop regularly, both because of the threats out in the wild and because of the fact that most of the armors had to be carried by people walking inside of them. Thankfully, Fusion Cores were to hold power for about 100 years, but still it was tiring for the people walking in them.
When they arrived in the Capital Wasteland, they found the Brotherhood of Steel. An attempt at a truce was tried, but as the Brotherhood of Steel offered to absorb the Protocol to help maintain peace with all of their technology, Melinda Cross refused politely, stating:
"Our mission is to save the Commonwealth, and we will do so as the United States Pre-War protocol dictates. We are the force that will bring peace to the Commonwealth. You wage war, we keep peace. We cannot co-exist unless you give us access to your resources and let us absorb you. Then, you will be able to call yourself peacekeepers. Until then, keep out of our way, and we will keep out of yours, as we are only looking for peace, but we can wage war to protect our peers and protect the people."
The Elder of the Lyons' chapter was so mad at this refusal, that war was officially declared against the Protocol. Unfortunately, at this time the Brotherhood had lost many members due to the Brotherhood's pointless war against the Super Mutants, and so the only battle that was waged between them, the Red Battle, that was held at the Red Racer Factory, was completely in the favor of the Protocol, due to their weakened state but also to the fact that the Brotherhood had taken about 20 soldiers due to their shortage, while the Protocol had brought about 50 soldiers with them.
The Brotherhood was utterly dominated, and no losses were taken for Protocol, instead making this battle a breaking event for the Elder's reputation, triggering, with the refusal of salvaging Fort Independence, the departure of the Brotherhood Outcasts. The Protocol shortly left the Capital Wasteland after this victory, furthermore securing Melinda Cross as the ideal leader and general of the Protocol and strengthening the loyalty of all that follow her.
It took the Protocol another three weeks to arrive in the Commonwealth of Massachusetts, surviving through their supplies and business deals with local farms they met on the way, helping anyone they met in fending off any potential threats they faced, and mostly taking the time to circle around the massive area glowing in green and yellow, that seemed to be filled with Deathclaws and Radscorpions.
When they finally arrived into the Commonwealth proper, they secured the Federal Stockpile after killing the raiders that occupied it (after having tried to negotiate first). The place was secured and properly fortified by placing the trucks all around the settlement, pre-made turrets placed in the gaps to make sure that all the corners had been properly fortified, and the first official outpost of the Protocol in the Commonwealth was founded. The vertibirds started flying through the airs of Boston, scouting the areas and locations that could be used as additional outposts, and after hearing rumors from travelers and farmers surrounding the outpost, the first expedition to Diamond City was put into planning stage...
submitted by ItzAtlazs to fo4 [link] [comments]


2023.06.02 21:38 Randizer_Drachen Game keeps crashing upon entering Eastmarch and touching the bridge.

I'm new to Skyrim, so I don't exactly have a massive collection of mods. When I enter Eastmarch from Whiterun (Valtheim Towers direction) the game crashes to desktop the exact moment I step on the bridge over the river. I installed some mods earlier this morning and last night, but I'm not 100% sure if they caused the crashing.
EDIT: Sorry about the formatting, here's a google doc link-
Here's the report, load order at the bottom too:
Skyrim SSE v1.6.640 CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF696750383 SkyrimSE.exe+0280383 mov rdx, [rax] SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19041 CPU: AuthenticAMD AMD Ryzen 7 5800H with Radeon GraphicsGPU #1: Nvidia GA107BM [GeForce RTX 3050 Ti Mobile] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 13.56 GB/15.86 GB PROBABLE CALL STACK: [ 0] 0x7FF696750383 SkyrimSE.exe+0280383 -> 19116+0x13 mov rdx, [rax] [ 1] 0x7FF6966200BD SkyrimSE.exe+01500BD -> 13023+0x22D movzx eax, byte ptr [rbx+0x18] [ 2] 0x7FF697245FCF SkyrimSE.exe+0D75FCF -> 75705+0xEF jmp 0x00007FF697245FFA [ 3] 0x7FF696ABCF1E SkyrimSE.exe+05ECF1E -> 36565+0x7E mov rax, [0x00007FF69842A748] [ 4] 0x7FF696B4930F SkyrimSE.exe+067930F -> 39084+0xAF nop [ 5] 0x7FF69713C628 SkyrimSE.exe+0C6C628 -> 69378+0xD8 mov ecx, [rbx+0x0C] [ 6] 0x7FF69713CBF1 SkyrimSE.exe+0C6CBF1 -> 69380+0x361 mov r15d, eax [ 7] 0x7FF69713AF7A SkyrimSE.exe+0C6AF7A -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [ 8] 0x7FF697115E4D SkyrimSE.exe+0C45E4D -> 68445+0x3D mov rcx, [0x00007FF6994D6898] [ 9] 0x7FFF4F5B7614 KERNEL32.DLL+0017614 [10] 0x7FFF505C26A1 ntdll.dll+00526A1 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x0 (size_t) [0] RDX 0x5F8 (size_t) [1528] RBX 0x21BC5F91620 (TESObjectREFR*) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) RSP 0x252FBFF5A0 (void*) RBP 0x0 (size_t) [0] RSI 0x21B5A4769E0 (SynchronizedPriorityQueue >*) RDI 0x21CFE1EEE00 (QueuedReference*) R8 0x7FF698429AE0 (void* -> SkyrimSE.exe+1F59AE0 add [rcx+rdx2], bl) R9 0x252FBFF438 (void) R10 0x234B63D1 (size_t) [592143313] R11 0x252FBFF500 (char*) """ R12 0x5888F0E1E (size_t) [23765913118] R13 0x4E20 (size_t) [20000] R14 0x21BC5F91680 (void*) R15 0x21B63DA37D8 (char*) "g" STACK: [RSP+0 ] 0x21BC5F91620 (TESObjectREFR*) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+8 ] 0x21BC5F91620 (TESObjectREFR*) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+10 ] 0x21BC5F91680 (void*) [RSP+18 ] 0x21CFE1EEE00 (QueuedReference*) [RSP+20 ] 0x21BC5F91620 (TESObjectREFR*) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+28 ] 0x7FF6966200BD (void* -> SkyrimSE.exe+01500BD movzx eax, byte ptr [rbx+0x18]) [RSP+30 ] 0x21BC5F91620 (TESObjectREFR*) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+38 ] 0x21CFE1EEE00 (QueuedReference*) [RSP+40 ] 0x21B5A4769E0 (SynchronizedPriorityQueue >*) [RSP+48 ] 0x21B63DA37D8 (char*) "g" [RSP+50 ] 0x0 (size_t) [0] [RSP+58 ] 0x0 (size_t) [0] [RSP+60 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+68 ] 0x21B5A4769E0 (SynchronizedPriorityQueue >*) [RSP+70 ] 0x0 (size_t) [0] [RSP+78 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+80 ] 0x21BA1D04400 (IOManager*) [RSP+88 ] 0x1 (size_t) [1] [RSP+90 ] 0x21B5A4769E0 (SynchronizedPriorityQueue >*) [RSP+98 ] 0x0 (size_t) [0] [RSP+A0 ] 0x21CFE1EEE00 (QueuedReference*) [RSP+A8 ] 0x7FF697245FCF (void* -> SkyrimSE.exe+0D75FCF jmp 0x00007FF697245FFA) [RSP+B0 ] 0x21B001286FD (void*) [RSP+B8 ] 0x21BA1D04400 (IOManager*) [RSP+C0 ] 0x21C0000000C (void*) [RSP+C8 ] 0x21BC5F91620 (TESObjectREFR*) Object Reference: File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x10008008 kInitialized kMustBeVisibleDistant kReflectedByAutoWater FormID: 0xFE00BDC6 FormType: Static (34) File: "s6o6t Lore - Dark Anchors Ruins and Dolmens.esp" Flags: 0x00008408 kInitialized kPersistent kMustBeVisibleDistant FormID: 0xFE00BDCB FormType: Reference (61) [RSP+D0 ] 0x21CFE1EEE00 (QueuedReference*) [RSP+D8 ] 0x21B63DA3070 (void*) [RSP+E0 ] 0x21B5A38C7F4 (void*) [RSP+E8 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+F0 ] 0x7FF699562644 (void* -> SkyrimSE.exe+3092644 add [rax], al) [RSP+F8 ] 0x1 (size_t) [1] [RSP+100] 0x7FF699562640 (void* -> SkyrimSE.exe+3092640 add [rax], al) [RSP+108] 0x7FF699562648 (void* -> SkyrimSE.exe+3092648 add [rax], al) [RSP+110] 0x21B603988E0 (void*) [RSP+118] 0x0 (size_t) [0] [RSP+120] 0x252FBFF700 (void*) [RSP+128] 0x7FF696ABCF1E (void* -> SkyrimSE.exe+05ECF1E mov rax, [0x00007FF69842A748]) [RSP+130] 0x7FF699565140 (void* -> SkyrimSE.exe+3095140 loopne 0x00007FF6995650CA) [RSP+138] 0x1 (size_t) [1] [RSP+140] 0x2 (size_t) [2] [RSP+148] 0x0 (size_t) [0] [RSP+150] 0x20CC1C700 (size_t) [8803960576] [RSP+158] 0xC (size_t) [12] [RSP+160] 0x21B63DA3740 (ScrapHeap*) [RSP+168] 0x0 (size_t) [0] [RSP+170] 0x252FBFF708 (void*) [RSP+178] 0x0 (size_t) [0] [RSP+180] 0x0 (size_t) [0] [RSP+188] 0x0 (size_t) [0] [RSP+190] 0x0 (size_t) [0] [RSP+198] 0x0 (size_t) [0] [RSP+1A0] 0x0 (size_t) [0] [RSP+1A8] 0x0 (size_t) [0] [RSP+1B0] 0x21C0CC1C700 (BSFadeNode*) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1B8] 0x7FF6967446B1 (void* -> SkyrimSE.exe+02746B1 nop) [RSP+1C0] 0x21C0CC1C700 (BSFadeNode*) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1C8] 0x252FBFF810 (void*) [RSP+1D0] 0x21C0CC1C700 (BSFadeNode*) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1D8] 0x7FF696742293 (void* -> SkyrimSE.exe+0272293 mov rbx, [rsp+0xA8]) [RSP+1E0] 0x102428AD50A (size_t) [1109217957130] [RSP+1E8] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1F0] 0x21C0CC1C700 (BSFadeNode*) Name: "FXWaterfallThin2048x512" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kTopFadeNode kNoAnimSyncS kPreProcessedNode Full Name: "" File: "Effects\FXWaterfallThin2048x512.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) Checking Parent: 1398 RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound kPreProcessedNode Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate kSelectiveUpdateTransforms kSelectiveUpdateController kAlwaysDraw kFixedBound Name: "FXWaterfallThin2048x512" [RSP+1F8] 0x5 (size_t) [5] [RSP+200] 0x0 (size_t) [0] [RSP+208] 0x7FFF4E1CB3EB (void* -> KERNELBASE.dll+006B3EB nop [rax+rax1], eax) [RSP+210] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+218] 0x7FF6967423C8 (void -> SkyrimSE.exe+02723C8 nop) [RSP+220] 0x0 (size_t) [0] [RSP+228] 0x7FF696B4930F (void* -> SkyrimSE.exe+067930F nop) [RSP+230] 0x252FBFF810 (void*) [RSP+238] 0x7FF696BDEF92 (void* -> SkyrimSE.exe+070EF92 mov byte ptr [0x00007FF6994A6859], 0x00) [RSP+240] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+248] 0x21BC7ECDA80 (TESObjectCELL*) Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A33 FormType: Cell (60) Flags: 0x0000200A kAltered kInitialized kEmpty EditorID: "Wilderness" FormID: 0xFF000A33 FormType: Cell (60) [RSP+250] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+258] 0x0 (size_t) [0] [RSP+260] 0x7FF699565140 (void* -> SkyrimSE.exe+3095140 loopne 0x00007FF6995650CA) [RSP+268] 0x7FF69713C628 (void* -> SkyrimSE.exe+0C6C628 mov ecx, [rbx+0x0C]) [RSP+270] 0x21BDFD23420 (TESObjectREFR*) Object Reference: File: "Skyrim.esm" Flags: 0x00090009 kDestructible kInitialized kRandomAnim kHasCurrents FormID: 0x00105CC2 FormType: MovableStatic (36) File: "Skyrim.esm" Flags: 0x00000409 kDestructible kInitialized kPersistent FormID: 0x001063A6 FormType: Reference (61) [RSP+278] 0x21D7C16C400 (TESObjectREFR*) Object Reference: File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized Name: "Troll Fat" FormID: 0x0003AD72 FormType: Ingredient (30) File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized FormID: 0x000E9E3A FormType: Reference (61) [RSP+280] 0x21D7C16C4A0 (TESObjectREFR*) Object Reference: File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized Name: "Glow Dust" FormID: 0x0003AD73 FormType: Ingredient (30) File: "Skyrim.esm" Flags: 0x00000009 kDestructible kInitialized FormID: 0x000E9E3B FormType: Reference (61) [RSP+288] 0x7FFF4E1B4E9D (void* -> KERNELBASE.dll+0054E9D nop [rax+rax1], eax) [RSP+290] 0x1 (size_t) [1] [RSP+298] 0x7FF699565070 (BSJobs::JobThread) [RSP+2A0] 0x7FF6995650F0 (void* -> SkyrimSE.exe+30950F0 add al, 0x00) [RSP+2A8] 0x21B603988E0 (void*) [RSP+2B0] 0x7FF699577600 (void* -> SkyrimSE.exe+30A7600 or eax, 0x00) [RSP+2B8] 0x7FF69713CBF1 (void* -> SkyrimSE.exe+0C6CBF1 mov r15d, eax) [RSP+2C0] 0x4 (size_t) [4] [RSP+2C8] 0x4 (size_t) [4] [RSP+2D0] 0x0 (size_t) [0] [RSP+2D8] 0x7FFF28205D19 (void* -> EngineFixes.dll+0015D19 cmp dword ptr [0x00007FFF282C5DE8], 0xFFFFFFFF) [RSP+2E0] 0x21B603988E0 (void*) [RSP+2E8] 0x4 (size_t) [4] [RSP+2F0] 0xF7801F4AB565 (size_t) [272129652864357] [RSP+2F8] 0x7FF698426F80 (void* -> SkyrimSE.exe+1F56F80 add [rax], al) [RSP+300] 0x21B60398AA0 (void*) [RSP+308] 0x20000000C (size_t) [8589934604] [RSP+310] 0x7FF600000000 (size_t) [140694538682368] [RSP+318] 0x21B60398AA0 (void*) [RSP+320] 0x48 (size_t) [72] [RSP+328] 0x7FF600000001 (size_t) [140694538682369] [RSP+330] 0x0 (size_t) [0] [RSP+338] 0x0 (size_t) [0] [RSP+340] 0x0 (size_t) [0] [RSP+348] 0x0 (size_t) [0] [RSP+350] 0x0 (size_t) [0] [RSP+358] 0x0 (size_t) [0] [RSP+360] 0x0 (size_t) [0] [RSP+368] 0x0 (size_t) [0] [RSP+370] 0x0 (size_t) [0] [RSP+378] 0x0 (size_t) [0] [RSP+380] 0x7FF699565070 (BSJobs::JobThread*) [RSP+388] 0x7FF69713AF7A (void* -> SkyrimSE.exe+0C6AF7A movzx eax, byte ptr [rbx+0xA74]) [RSP+390] 0x7FF699565001 (void* -> SkyrimSE.exe+3095001 add [rax], al) [RSP+398] 0x0 (size_t) [0] [RSP+3A0] 0x4 (size_t) [4] [RSP+3A8] 0x1 (size_t) [1] [RSP+3B0] 0x7FF699565070 (BSJobs::JobThread*) [RSP+3B8] 0x7FF697115E4D (void* -> SkyrimSE.exe+0C45E4D mov rcx, [0x00007FF6994D6898]) [RSP+3C0] 0x7FF6994D68F0 (void* -> SkyrimSE.exe+30068F0 add [rax], al) [RSP+3C8] 0x7FF699565070 (BSJobs::JobThread*) [RSP+3D0] 0x0 (size_t) [0] [RSP+3D8] 0x0 (size_t) [0] [RSP+3E0] 0x7FF699565070 (BSJobs::JobThread*) [RSP+3E8] 0x0 (size_t) [0] [RSP+3F0] 0x0 (size_t) [0] [RSP+3F8] 0x7FFF4F5B7614 (void* -> KERNEL32.DLL+0017614 mov ecx, eax) [RSP+400] 0x0 (size_t) [0] [RSP+408] 0x0 (size_t) [0] [RSP+410] 0x0 (size_t) [0] [RSP+418] 0x0 (size_t) [0] [RSP+420] 0x0 (size_t) [0] [RSP+428] 0x7FFF505C26A1 (void* -> ntdll.dll+00526A1 jmp 0x00007FFF505C26C3) [RSP+430] 0x0 (size_t) [0] [RSP+438] 0x0 (size_t) [0] [RSP+440] 0x0 (size_t) [0] [RSP+448] 0x0 (size_t) [0] [RSP+450] 0x0 (size_t) [0] [RSP+458] 0x0 (size_t) [0] [RSP+460] 0x8BE12F4200000000 (size_t) [uint: 10079389401546227712 int: -8367354672163323904] [RSP+468] 0x0 (size_t) [0] [RSP+470] 0x0 (size_t) [0] [RSP+478] 0x7FFF4E28DB70 (void* -> KERNELBASE.dll+012DB70 mov [rsp+0x10], rbx) [RSP+480] 0x252FBFE700 (void*) [RSP+488] 0x80001FFFF1727D0C (size_t) [uint: 9223407220982709516 int: -9223336852726842100] [RSP+490] 0x7FFFC5C9F432 (size_t) [140736511734834] [RSP+498] 0x252FBFE700 (void*) [RSP+4A0] 0x0 (size_t) [0] [RSP+4A8] 0x0 (size_t) [0] [RSP+4B0] 0x0 (size_t) [0] [RSP+4B8] 0x0 (size_t) [0] [RSP+4C0] 0x0 (size_t) [0] [RSP+4C8] 0x0 (size_t) [0] [RSP+4D0] 0x0 (size_t) [0] [RSP+4D8] 0x0 (size_t) [0] [RSP+4E0] 0x0 (size_t) [0] [RSP+4E8] 0x0 (size_t) [0] [RSP+4F0] 0x0 (size_t) [0] [RSP+4F8] 0x0 (size_t) [0] [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x0 (size_t) [0] [RSP+530] 0x0 (size_t) [0] [RSP+538] 0x0 (size_t) [0] [RSP+540] 0x0 (size_t) [0] [RSP+548] 0x0 (size_t) [0] [RSP+550] 0x0 (size_t) [0] [RSP+558] 0x0 (size_t) [0] [RSP+560] 0x0 (size_t) [0] [RSP+568] 0x0 (size_t) [0] [RSP+570] 0x0 (size_t) [0] [RSP+578] 0x0 (size_t) [0] [RSP+580] 0x0 (size_t) [0] [RSP+588] 0x0 (size_t) [0] [RSP+590] 0x0 (size_t) [0] [RSP+598] 0x0 (size_t) [0] [RSP+5A0] 0x0 (size_t) [0] [RSP+5A8] 0x0 (size_t) [0] [RSP+5B0] 0x0 (size_t) [0] [RSP+5B8] 0x0 (size_t) [0] [RSP+5C0] 0x0 (size_t) [0] [RSP+5C8] 0x0 (size_t) [0] [RSP+5D0] 0x0 (size_t) [0] [RSP+5D8] 0x0 (size_t) [0] [RSP+5E0] 0x0 (size_t) [0] [RSP+5E8] 0x0 (size_t) [0] [RSP+5F0] 0x0 (size_t) [0] [RSP+5F8] 0x0 (size_t) [0] [RSP+600] 0x0 (size_t) [0] [RSP+608] 0x0 (size_t) [0] [RSP+610] 0x0 (size_t) [0] [RSP+618] 0x0 (size_t) [0] [RSP+620] 0x0 (size_t) [0] [RSP+628] 0x0 (size_t) [0] [RSP+630] 0x0 (size_t) [0] [RSP+638] 0x0 (size_t) [0] [RSP+640] 0x0 (size_t) [0] [RSP+648] 0x0 (size_t) [0] [RSP+650] 0x0 (size_t) [0] [RSP+658] 0x0 (size_t) [0] [RSP+660] 0x0 (size_t) [0] [RSP+668] 0x0 (size_t) [0] [RSP+670] 0x0 (size_t) [0] [RSP+678] 0x0 (size_t) [0] [RSP+680] 0x0 (size_t) [0] [RSP+688] 0x0 (size_t) [0] [RSP+690] 0x0 (size_t) [0] [RSP+698] 0x0 (size_t) [0] [RSP+6A0] 0x0 (size_t) [0] [RSP+6A8] 0x0 (size_t) [0] [RSP+6B0] 0x0 (size_t) [0] [RSP+6B8] 0x0 (size_t) [0] [RSP+6C0] 0x0 (size_t) [0] [RSP+6C8] 0x0 (size_t) [0] [RSP+6D0] 0x0 (size_t) [0] [RSP+6D8] 0x0 (size_t) [0] [RSP+6E0] 0x0 (size_t) [0] [RSP+6E8] 0x0 (size_t) [0] [RSP+6F0] 0x0 (size_t) [0] [RSP+6F8] 0x0 (size_t) [0] [RSP+700] 0x0 (size_t) [0] [RSP+708] 0x0 (size_t) [0] [RSP+710] 0x0 (size_t) [0] [RSP+718] 0x0 (size_t) [0] [RSP+720] 0x0 (size_t) [0] [RSP+728] 0x0 (size_t) [0] [RSP+730] 0x0 (size_t) [0] [RSP+738] 0x0 (size_t) [0] [RSP+740] 0x0 (size_t) [0] [RSP+748] 0x0 (size_t) [0] [RSP+750] 0x0 (size_t) [0] [RSP+758] 0x0 (size_t) [0] [RSP+760] 0x0 (size_t) [0] [RSP+768] 0x0 (size_t) [0] [RSP+770] 0x0 (size_t) [0] [RSP+778] 0x0 (size_t) [0] [RSP+780] 0x0 (size_t) [0] [RSP+788] 0x0 (size_t) [0] [RSP+790] 0x0 (size_t) [0] [RSP+798] 0x0 (size_t) [0] [RSP+7A0] 0x0 (size_t) [0] [RSP+7A8] 0x0 (size_t) [0] [RSP+7B0] 0x0 (size_t) [0] [RSP+7B8] 0x0 (size_t) [0] [RSP+7C0] 0x0 (size_t) [0] [RSP+7C8] 0x0 (size_t) [0] [RSP+7D0] 0x0 (size_t) [0] [RSP+7D8] 0x0 (size_t) [0] [RSP+7E0] 0x0 (size_t) [0] [RSP+7E8] 0x0 (size_t) [0] [RSP+7F0] 0x0 (size_t) [0] [RSP+7F8] 0x0 (size_t) [0] [RSP+800] 0x0 (size_t) [0] [RSP+808] 0x0 (size_t) [0] [RSP+810] 0x0 (size_t) [0] [RSP+818] 0x0 (size_t) [0] [RSP+820] 0x0 (size_t) [0] [RSP+828] 0x0 (size_t) [0] [RSP+830] 0x0 (size_t) [0] [RSP+838] 0x0 (size_t) [0] [RSP+840] 0x0 (size_t) [0] [RSP+848] 0x0 (size_t) [0] [RSP+850] 0x0 (size_t) [0] [RSP+858] 0x0 (size_t) [0] [RSP+860] 0x0 (size_t) [0] [RSP+868] 0x0 (size_t) [0] [RSP+870] 0x0 (size_t) [0] [RSP+878] 0x0 (size_t) [0] [RSP+880] 0x0 (size_t) [0] [RSP+888] 0x0 (size_t) [0] [RSP+890] 0x0 (size_t) [0] [RSP+898] 0x0 (size_t) [0] [RSP+8A0] 0x0 (size_t) [0] [RSP+8A8] 0x0 (size_t) [0] [RSP+8B0] 0x0 (size_t) [0] [RSP+8B8] 0x0 (size_t) [0] [RSP+8C0] 0x0 (size_t) [0] [RSP+8C8] 0x0 (size_t) [0] [RSP+8D0] 0x0 (size_t) [0] [RSP+8D8] 0x0 (size_t) [0] [RSP+8E0] 0x0 (size_t) [0] [RSP+8E8] 0x0 (size_t) [0] [RSP+8F0] 0x0 (size_t) [0] [RSP+8F8] 0x0 (size_t) [0] [RSP+900] 0x0 (size_t) [0] [RSP+908] 0x0 (size_t) [0] [RSP+910] 0x0 (size_t) [0] [RSP+918] 0x0 (size_t) [0] [RSP+920] 0x0 (size_t) [0] [RSP+928] 0x0 (size_t) [0] [RSP+930] 0x0 (size_t) [0] [RSP+938] 0x0 (size_t) [0] [RSP+940] 0x0 (size_t) [0] [RSP+948] 0x0 (size_t) [0] [RSP+950] 0x0 (size_t) [0] [RSP+958] 0x0 (size_t) [0] [RSP+960] 0x0 (size_t) [0] [RSP+968] 0x0 (size_t) [0] [RSP+970] 0x0 (size_t) [0] [RSP+978] 0x0 (size_t) [0] [RSP+980] 0x0 (size_t) [0] [RSP+988] 0x0 (size_t) [0] [RSP+990] 0x0 (size_t) [0] [RSP+998] 0x0 (size_t) [0] [RSP+9A0] 0x0 (size_t) [0] [RSP+9A8] 0x0 (size_t) [0] [RSP+9B0] 0x0 (size_t) [0] [RSP+9B8] 0x0 (size_t) [0] [RSP+9C0] 0x0 (size_t) [0] [RSP+9C8] 0x0 (size_t) [0] [RSP+9D0] 0x0 (size_t) [0] [RSP+9D8] 0x0 (size_t) [0] [RSP+9E0] 0x0 (size_t) [0] [RSP+9E8] 0x0 (size_t) [0] [RSP+9F0] 0x0 (size_t) [0] [RSP+9F8] 0x0 (size_t) [0] [RSP+A00] 0x0 (size_t) [0] [RSP+A08] 0x0 (size_t) [0] [RSP+A10] 0x0 (size_t) [0] [RSP+A18] 0x0 (size_t) [0] [RSP+A20] 0x0 (size_t) [0] [RSP+A28] 0x0 (size_t) [0] [RSP+A30] 0x0 (size_t) [0] [RSP+A38] 0x0 (size_t) [0] [RSP+A40] 0x0 (size_t) [0] [RSP+A48] 0x0 (size_t) [0] [RSP+A50] 0x0 (size_t) [0] [RSP+A58] 0x0 (size_t) [0] MODULES: XINPUT1_3.dll 0x000000400000 steam_api64.dll 0x0000716A0000 X3DAudio1_7.dll 0x0000716E0000 valhallaCombat.dll 0x021B69F70000 SkyrimSE.exe 0x7FF6964D0000 nvwgf2umx.dll 0x7FFEF25E0000 nvspcap64.dll 0x7FFF043E0000 steamclient64.dll 0x7FFF094E0000 gameoverlayrenderer64.dll 0x7FFF0B060000 skee64.dll 0x7FFF0B1F0000 SCAR.dll 0x7FFF0F0E0000 Precision.dll 0x7FFF0F990000 XAudio2_7.dll 0x7FFF13510000 skse64_1_6_640.dll 0x7FFF13640000 CrashLogger.dll 0x7FFF14A20000 PapyrusUtil.dll 0x7FFF15210000 tier0_s64.dll 0x7FFF155C0000 TrueHUD.dll 0x7FFF16E30000 MCMHelper.dll 0x7FFF1C0C0000 AnimationMotionRevolution.dll 0x7FFF1C3E0000 TrueDirectionalMovement.dll 0x7FFF1D080000 MaxsuIFrame.dll 0x7FFF1D220000 MCO.dll 0x7FFF1EC10000 DodgeFramework.dll 0x7FFF20550000 PayloadInterpreter.dll 0x7FFF20800000 mfgfix.dll 0x7FFF23E70000 BugFixesSSE.dll 0x7FFF253A0000 OneCoreCommonProxyStub.dll 0x7FFF26B10000 Windows.UI.dll 0x7FFF27150000 EngineFixes.dll 0x7FFF281F0000 DynamicAnimationReplacer.dll 0x7FFF28690000 tbbmalloc.dll 0x7FFF287A0000 tbb.dll 0x7FFF29C20000 AlternateConversationCamera.dll 0x7FFF2A140000 bink2w64.dll 0x7FFF2A1A0000 Secur32.dll 0x7FFF2A2D0000 DINPUT8.dll 0x7FFF2A410000 vstdlib_s64.dll 0x7FFF2A7A0000 d3dx9_42.dll 0x7FFF2CB30000 mskeyprotect.dll 0x7FFF2D100000 ncryptsslp.dll 0x7FFF2D520000 textinputframework.dll 0x7FFF353E0000 inputhost.dll 0x7FFF36370000 winmmbase.dll 0x7FFF37A10000 DSOUND.DLL 0x7FFF38FB0000 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PayloadInterpreter.dll v1 Precision.dll v2.0.4 SCAR.dll v1.0.6 skee64.dll TrueDirectionalMovement.dll v2.2.3 TrueHUD.dll v1.1.8 valhallaCombat.dll v1 PLUGINS: Light: 27 Regular: 60 Total: 87 [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] ccBGSSSE001-Fish.esm [06] ccBGSSSE025-AdvDSGS.esm [07] Unofficial Skyrim Special Edition Patch.esp [08] RealisticWaterTwo - Resources.esm [09] BSAssets.esm [0A] BSHeartland.esm [0B] BS_DLC_patch.esp [0C] NorthernIce.esp [0D] ApachiiHair.esm [0E] SkyUI_SE.esp [0F] SMIM-SE-Merged-All.esp [10] EnhancedLightsandFX.esp [11] ELFX - Exteriors.esp [12] JKs Skyrim.esp [13] Relationship Dialogue Overhaul.esp [14] AI Overhaul.esp [15] HappyLittleTrees.esp [16] JK's - ELFX Patch.esp [17] Obsidian Mountain Fogs.esp [18] SeranaDialogAddon.esp [19] ELFX - Weathers.esp [1A] Cathedral Weathers.esp [1B] AVExpansion.esp [1C] Hothtrooper44_ArmorCompilation.esp [1D] Guard Dialogue Overhaul.esp [1E] Weapons Armor Clothing & Clutter Fixes.esp [1F] WACCF_Armor and Clothing Extension.esp [20] Cloaks.esp [21] fallentreebridgesSSE.esp [22] Immersive Patrols II.esp [23] BeyondSkyrimMerchant.esp [24] WetandCold.esp [25] DiverseDragonsCollectionSE.esp [26] DurnehviirResurrected.esp [27] Attack_MCO.esp [28] ValhallaCombat.esp [29] WadeInWater.esp [2A] DSer360MovementBehavior.esp [2B] FNIS.esp [2C] Immersive Weapons.esp [2D] Cloaks - Dawnguard.esp [2E] Cloaks - USSEP Patch.esp [2F] Hothtrooper44_Armor_Ecksstra.esp [30] BlendedRoads.esp [31] Improved Eyes Skyrim - Serana.esp [32] Improved Eyes Skyrim - Vamp.esp [33] Improved Eyes Skyrim.esp [34] RaceMenu.esp [35] XPMSE.esp [36] RaceMenuPlugin.esp [37] ogSplendorDragons.esp [38] Unique Uniques.esp [39] Alternate Start - Live Another Life.esp [3A] ELFXEnhancer.esp [3B] RealisticWaterTwo.esp [FE:000] ccQDRSSE001-SurvivalMode.esl [FE:001] ccBGSSSE037-Curios.esl [FE:002] Treescale.esm [FE:003] Cathedral - 3D Mountain Flowers.esp [FE:004] DodgeFramework.esl [FE:005] Dodge_MCO-DXP.esl [FE:006] Headtracking.esp [FE:007] TrueHUD.esl [FE:008] s6o6t Lore - Oblivion Gates.esp [FE:009] JKs Skyrim - AI Overhaul Patch.esp [FE:00A] mihailchickensandchicks.esp [FE:00B] s6o6t Lore - Dark Anchors Ruins and Dolmens.esp [FE:00C] PaarthurnaxQuestExpansion.esp [FE:00D] GDO_MCM.esp [FE:00E] W&C - Cathedral Weathers Patch.esp [FE:00F] ImprovedAlternateConversationCamera.esp [FE:010] HouseOfHorrorsQuestExpansion.esp [FE:011] dD-No Spinning Death Animation.esp [FE:012] Disable Turn Animation.esp [FE:013] MCMHelper.esp [FE:014] scar-adxp-patch.esp [FE:015] Precision.esp [FE:016] Conditional Expressions.esp [FE:017] EVGConditionalIdles.esp [FE:018] TrueDirectionalMovement.esp [FE:019] RealisticWaterTwo - Alt Volcanic Watercolor.esp [FE:01A] RealisticWaterTwo - Beyond Skyrim Bruma.esp 
Thanks for any help!
submitted by Randizer_Drachen to skyrimmods [link] [comments]


2023.06.02 21:30 LucasHellaaShreddy Liberty University / R-ATP

I just wanna start this off by saying thank you for all of the help in regards to my wife's asvab test and potential careers. We've ultimately decided maybe the military isn't the best choice at this point in time so we are continuing our search with flight schools.
That being said, we've landed on 3 potential candidates to put us in insane amounts of debt lol.
  1. Liberty University Online with Tradewinds Aviation in San Jose CA being the affiliate flight training. They offer FAFSA.
  2. UND. North Dakota location. They offer FAFSA as well.
  3. Embry Riddle Aeronautical University - Prescott Campus.
We're really leaning towards Liberty for the simple fact that she can do it online and do the actual flight training once a week in San Jose which is close to us. We know they are Bible thumpers and it don't bother us none.
The question I guess I have is liberty offers a RATP but they don't give her the 1000 hours she'd need, if im not mistaken?
They said she would up to 500 hours flight time and earn 60 credits which would get her, her RATP. Am I missing something here? Doesn't the RATP still make you get the 1000 hours?
This seems like a very flustering process bc no schools have been very straight forward with us about what we actually will graduate with. We have no idea what we need to do in order to be professional pilots as a career and it seems like the schools are picking up on that and we don't want to get taken advantage of. We're willing to deal with the debt but we need some sort of guidance on what we need to occomplish in order to do what we want to do.
Our end goal is at minimum bush piloting, dreams of maybe flying for UPS or FED EX one day long down the road once we have oodles of hours under us.
So with that being said if your willing to go into debt how would you do this the best way possible for the best education? My wife's GPA is 3.6, she's insanely smart. I personally hold a 2.9 but im nothing close to her caliber. What's the best school for her if she wants to go for the best education possible? It seems like regardless of how we do this it's not gonna be cheap so we're gonna do it the right way or no way. Thanks once again you. You guys really answered alot of questions on the post and were very honest about the military route and we want to thank you for that. We learned more yesterday than the last 2 weeks we talked to military recruiting folks so thanks for saving us from a potential mistake.
submitted by LucasHellaaShreddy to flying [link] [comments]


2023.06.02 21:23 AutoModerator how to watch Spider-Man: Across the Spider-Verse Online For Free streaming at~Home

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Spider-Man: Across the Spider-Verse neared theaters, though, Johnson clarified that statement in a recent sit-down with Yahoo Entertainment (watch above).

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submitted by AutoModerator to Thespiderman_hdfr [link] [comments]