Water heater won t light up
anti ohio
2020.04.25 06:03 EthanSucc anti ohio
fuck ohio all my homies hate ohio
2019.04.20 04:50 Terra-112 waterbros
Water only, staying hydrated since 2018
2013.01.07 21:36 meowstradamus Cold, deep, dark and occasionally sexy.
View and submit posts containing the wonderful, dark, and largely unknown world in the deepest depths of our oceans.
2023.03.22 07:44 heightsinstitute Best Interior Designer, Owner and Contractor Relationship
| https://preview.redd.it/kl79fn5il8pa1.jpg?width=1280&format=pjpg&auto=webp&s=9241ed7ddb1234757c677898792520db0de41eb3 The relationship between the parties involved in a construction project can be complex, and it is important to understand the roles and responsibilities of each party. Generally, the Designer, Contractor, and Owner are the primary parties involved in the construction process. The Designer is responsible for designing the work, preparing detailed drawings, coordinating and supervising the work at the site. During the design phase, the Designer serves as an objective professional, endeavoring to carry out the Owner's wishes. In the construction phase, the Designer acts in a dual capacity, serving as the Owner's professional advisor and agent, and an impartial interpreter of the Contract Documents upon written request of the Owner or Contractor. It is important to note that the Interior Designer signs a Contract with the Owner, the Owner-Interior Designer Agreement. The Contractor signs a Contract with the Owner, the Owner-Contractor Agreement. There is no contractual obligation between the Designer and Contractor. However, the Designer is responsible for administering the Contract between the Owner and Contractor as a result of their contractual agreement with the Owner. The Designer's responsibilities include interpreting and enforcing the provisions of the Contract Documents upon the written request of either the Owner or Contractor. They are responsible for determining if the Contractor's work is in accordance with the Contract Documents and rejecting defective work. However, the Designer's authority does not extend to directing construction techniques, the time in which the work is done, safety procedures, or sequences of construction. They are not responsible for construction means, methods, techniques, or safety precautions for the project. Nor are they responsible for the acts or omissions of the Contractor. The Contractor is responsible for construction means, methods, and techniques unless the Contract Documents give other instructions concerning these matters. In addition to their responsibilities as outlined in the Owner-Interior Designer Agreement, the Designer is also the Owner's professional adviser throughout the project. The Owner furnishes the relevant information concerning program requirements and the site, pays for the cost of professional services, and pays for the cost of the work associated with the development of the project. Heights Jaipur offers comprehensive interior design courses in Jaipur for students who want to pursue a career in this exciting field. Our courses provide students with the knowledge and skills required to create aesthetically pleasing and functional spaces. With experienced faculty, industry-relevant curriculum, and state-of-the-art facilities, we provide our students with the best possible education and training. Join us today to unleash your creativity and become a successful interior designer. https://preview.redd.it/bfgas37jl8pa1.jpg?width=1280&format=pjpg&auto=webp&s=beb5c341aec8399ad4859958d006a78db2c5300f Changes In The Work The construction process involves several parties, including the Designer, Contractor, and Owner. The Designer is responsible for designing the work, preparing detailed drawings, and supervising the work at the site. The Contractor executes the project in accordance with the drawings, and the Owner provides relevant information about the program requirements and site. Throughout the project, the Interior Designer serves as the Owner's professional adviser, helping to carry out the Owner's wishes during the design phase and administering the Contract between the Owner and Contractor during the construction phase. It is important to note that the Interior Designer signs a Contract with the Owner, outlining their duties, including the administration of the Contract between the Owner and Contractor. The Designer has the responsibility to interpret and enforce the provisions of the Contract Documents and determine if the Contractor's work is in accordance with the Contract Documents. However, the Designer is not responsible for directing construction techniques, safety procedures, or sequences of construction. Change orders may occur during the project, which are written instructions to the Contractor authorizing a change in the scope of the work, Contract sum or Contract time. These orders are based upon agreement among the Owner, Interior Designer, and Contractor. The Designer must obtain prior permission from the Client before issuing Construction Change authorization to the Contractor and must not make changes without consulting the Client. Heights Jaipur is one of the best interior design colleges in Jaipur that offers a wide range of courses for students interested in pursuing a career in interior design. With experienced faculty, industry-relevant curriculum, and modern facilities, we provide our students with the best possible education and training. Fire safety Fire safety is a critical concern in interior design, and designers must take appropriate measures to prevent fires. Overloading electrical wiring and lavish furnishings are common causes of fires. Lack of maintenance of electrical wiring, blocked fire exits, and defunct fire extinguishers also contribute to unsafe building interiors. Interior Designers should educate their clients on the necessity of automatic fire detection alarm systems. During a fire, heat produces expansion and contraction of the affected material, leading to serious damage to the structure. Therefore, Interior Designers must pay close attention to door frames and shutters to ensure they meet fire safety standards. Fire-resistant doors must automatically close by floor spring or overhead door closer, and door frames should be secured to the wall by holdfast and not by screws, which can give way during a fire. A fire escape staircase door should not have any locking device from inside or outside to enable easy escape during a fire. False ceilings False ceilings are a common feature in buildings and can be made from a variety of materials. However, wood framing and wood panelling should be avoided as they can pose a fire hazard. Instead, aluminium sections are preferred, particularly in public buildings. AC ducts To prevent the spread of fire in AC ducts, fire dampers should be installed. These prevent the spread of fire by closing off the ducts. Water sprinkler systems Water sprinkler systems are another effective way to control fires. Pipes connected to water mains in the ceiling are provided with melting bulbs at the junctions. If a fire breaks out, the bulbs will melt, and the automatic sprinkler system will activate to control the fire. Automatic smoke detectors Automatic smoke detectors are essential in detecting fires. As soon as the temperature rises, the detector will sound an alarm. In some buildings, detectors are set up to notify the fire department automatically. Fire Alarm System A fire alarm system is a common method of alerting people in the event of a fire. The alarm is usually set up to sound on a specific floor or throughout the entire building. Emergency lighting Emergency lighting is another important safety feature in the event of a fire. It is connected to a separate generator and smoke detection system, ensuring that it will still work even if the power goes out. Fire Detection System A fire detection system is a network of thermostats or other approved sensors that can detect the presence of fire and automatically signal an alarm. Smoke Detector Smoke detectors are electronic fire alarms that are activated by the presence of smoke. Fire Extinguisher Fire extinguishers are portable devices used to put out small fires by ejecting pressurized water or special chemicals. They are classified based on the type of fire they can extinguish. Sprinkler System Sprinkler systems are apparatuses that can automatically extinguish fires in a building. They consist of a network of pipes installed in or below the ceiling, connected to a suitable water supply, and supplied with valves or sprinkler heads that open automatically at a certain temperature. Wet-Pipe System Wet-pipe systems are sprinkler systems containing water at sufficient pressure to provide an immediate, continuous discharge through sprinkler heads that open automatically in the event of fire. Wet-Pipe System Dry-pipe systems are sprinkler systems containing pressurized air that is released when a sprinkler head opens in the event of fire, allowing water to flow through the piping and out the opened nozzle. Firepump Fire pumps provide the required water pressure in a standing pipe or sprinkler system when pressure in the system drops below a pre-selected value. Hydrant Finally, hydrants are upright pipes with one or more nozzles or spouts for drawing water from a main, especially for fighting fires. It is important to consider all these fire safety features when designing building interiors to ensure the safety of occupants in the event of a fire. Heights Jaipur is a leading fashion design institute in Jaipur that offers comprehensive courses for students interested in pursuing a career in the fashion industry. Join us today to turn your creative passion into a successful profession. Class 'A' Fire A Class 'A' fire involves ordinary combustible materials such as wood, paper, and cloth. In these fires, the cooling effect of water is crucial for extinguishing the flames. Class 'B' Fire A Class 'B' fire involves flammable liquids such as gasoline, oil, and grease. These fires require the exclusion of air and inhibition of the release of combustible vapors to be extinguished. Class 'C' Fire A Class 'C' fire involves live electrical equipment, which requires a non-conducting extinguishing medium to be used. Class 'D' Fire A Class 'D' fire involves certain combustible metals such as magnesium or sodium. To extinguish these fires, a non-reactive, heat-absorbing extinguishing medium is required. Fire Separation Fire separation refers to any floor, wall, or roof-ceiling construction that has the required fire-resistance rating to confine the spread of fire. Fire Wall A fire wall is a wall that has the fire resistance rating to prevent the spread of fire from one part of a building to another. It extends from the foundation to a parapet above the roof and has all openings restricted to a certain percentage of the wall length. The wall is also protected by a self-closing or automatic-closing fire assembly. Fire Door A fire door assembly includes all required hardware, anchorage, frames, and sills, and has the required fire-resistance rating for its location and use. Fire Damper A fire damper automatically closes an air duct in the event of a fire to restrict the passage of fire and smoke. It is required where a duct penetrates a fire wall, fire-rated shaft, or other fire separation. Conclusion:- Heights Jaipur is a leading interior design institute in Jaipur that offers comprehensive courses for students interested in pursuing a career in interior design. With experienced faculty, industry-relevant curriculum, and modern facilities, we provide our students with the best possible education and training. Join us today to unleash your creativity and become a successful interior designer. Heights Jaipur offers comprehensive fashion design courses in Jaipur to help aspiring designers turn their creative ideas into reality. Our courses provide students with the knowledge and skills needed to succeed in the fashion industry. Join us today to unleash your creativity and pursue a fulfilling career in fashion design. submitted by heightsinstitute to u/heightsinstitute [link] [comments] |
2023.03.22 07:43 goop_lizard Amara's Law [2]
EQUINOX-2 SCIENCE-ORDER JOINT POST-INCIDENT REPORT
Subject: The Aftermath of the Events Surrounding Settlement ZA-1 (Orthar)
Clearance Level: Juniper
Approx. Timeline Of Events:
T-2 hours: Expedition to Orthar dispatched
T-38 minutes: Contact with expedition vehicle (a modified WRTHG-002 transport) is lost. Satellite imagery is currently unable to resolve detailed images of the site but simultaneous flashes of light, heat, ionizing radiation, and broad-spectrum RF noise are detected. The Planetfall mainframe fails to notify any citizens of this event.
T-6 minutes: A distress call is transmitted from the vehicle's emergency beacon. The citizen making the call, Leo Huang, makes several anomalous responses which seem unrelated to the messages the mainframe reported transmitting.
T=0: The Planetfall mainframe undergoes an unexpected reboot lasting approximately 30 seconds. Equinox-1 reported a simultaneous power fluctuation in Dominion-level secondary computational array, however after analysis of the logs this is most likely a consequence of the array suddenly taking over calculations which had been outsourced to the planetside mainframe.
T+2 minutes: The Planetfall mainframe sends out an alert that the expedition has been unresponsive for 2 minutes and pings all expedition member nanovirion installations through the emergency beacon. Seeing no response, it notified expedition leaders and a medivac team was dispatched.
CleanupReport:
All personnel involved in the expedition, along with all persons inside the town at the time, are believed to be deceased.
Despite concerns over an initial radiation spike, the expedition vehicle's microfusion core remained intact and was safely recovered.
Despite the destruction of the vehicle superstructure and the throwing of heavy equipment and personnel over 30ft, no overpressure damage is present on the intact bodies or the vehicle. Further study into how the observed damage could have been caused without an explosion is required.
All recovered bodies show the same cause of death, the mechanical destruction of the hindbrain, but with a wide range of other injuries which have yet to be adequately explained, including but not limited to:
- Regions of tissue contorted in ways incongruous with the elastic limits and tearing strengths of the tissues involved.
- Rows of deep gouges closely matching the outline of an intact human hand.
- Localized thermal burns featuring an extremely sharp transition between affected and unaffected tissue.
Further study into what weapons, devices, or other mechanisms caused this damage is required.
Attempts to survey the town for precise record-keeping using laser rangefinders returned consistent errors on the order of up to 2 inches per mile in terms of the distances through affected regions not found adjacent to said regions. Further study into the cause of these measurement anomalies, and why they appear to occur only in one direction (contraction of affected regions), is required.
Recommendations:
All aforementioned anomalies and any technologies or discoveries resulting from them are to be restricted to clearence level Juniper until a theory underlying their causes and effects can be proven and described as domestically discovered.
The incident is to be officially described as an attack by raiders for which the away team was unprepared. Further expeditions are to include both human guards and automated defense systems equipped with anti-organic, anti-technological, and anti-structure countermeasures.
All information on the culture and economy of the settlement is to be declassified following vetting and redaction by at least two personnel familiar with this report.
To further the understanding of any unconventional physics involved in the incident, as well as possible countermeasures against them, the Office of Geometric Research is to be created in structure ZA0-327. No physical computation devices of complexity 3 or higher not physically implanted in OGR employees are to be forbidden from entry into the main structure, and further site security protocols are to be developed in accordance with the sensitivity of the information being studied.
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2023.03.22 07:42 InvestigatorBrave605 Told my ex’s female friends he has STD and abuses women
I’m using a throw away here. Please don’t mind the messy text, my mind is not in the right place now.
My ex and I were in a relationship for about 7 months. We broke up last week but were still on talking terms. I noticed that he was following new girls on insta recently so I asked him if he was seeing other people to which he got angry and defensive.
Throughout the 7 months he had been manipulative and gaslighted me. I became someone I do not recognise anymore. He hit me till I got bruised once and after I was with him, I started to experience a lot of pain in my nether regions and greenish discharge. Possibly having an infection but I haven’t got it checked out yet.
That being said I told him that I was simply asking him out of curiosity, I was not accusing him of anything. Then we started arguing with each other and things got really nasty. I got super angry and started to text all his female friends saying that he is beating women up and that he has STD, one of them sent the screenshot of the text I sent to him and he got even more angry so he texted my sister and told her what I was doing. My sister did not respond to his text messages and called me asking me to just leave it be and stop trying to do anything.
I stopped and deleted all the messages. I feel very angry and betrayed by him that led me to behave very irrationally. I was never like this and I can see myself changing into someone I hate. I do feel guilty for my actions because I know although he made me upset, what I did was not right. I wanted to call him and apologise but he won’t pick up any of my calls. I went over to his place but he wouldn’t even open the window to talk to me. I don’t know what to do.
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2023.03.22 07:42 asdfghjkladk i (25F) want to break up with my boyfriend (22M) bc he won’t get a job. am i a bad person?
to preface this story, i know i’m not a great person. i know i shouldn’t even feel this way bc my boyfriend is overall an amazing guy, but i just need to talk about it. my boyfriend and i have been together for 6 months. he’s 22, and i’m 25 (f). before him and i started dating, we were best friends for a year. it wasn’t always great tho. he slid in my dm’s one day while i was talking to another guy and i never told either of them about the other person. i ended up choosing the other guy but eventually ended it bc he was just not the greatest guy in general (i don’t have great taste, i know, i have trauma lmao) me and my current bf became best friends. he was in love with me and i never knew until one day i decided to give him a chance. everything was good, until he lost his job. i found out that while he was working at his job, he was giving all his money to his mom (they’re homeless and live in a hotel bc his mom refuses to pay bills) and he was essentially supporting his mom and letting her do whatever while he struggled. after he lost his job, i ended up losing my job, but found another one pretty quickly. during this time, he did nothing. for 2 months he didn’t have a job, and i was essentially funding the whole relationship while trying to keep myself afloat too. i eventually grew resentful of him and thought about my past relationships where i’d always had to raise a man. i don’t wanna go through that again. now i’m living a normal life, but i miss my old life so much. i never struggled like this during that life. i was bartending, making great friends, all the guys i talked to had money and now i’m living a normal life trying to keep myself afloat and wondering if this relationship is gonna work. idk what to do. it’s an overall healthy relationship, but he refuses to let go of his mom and force her to take care of herself, and he finally got a job, but is still supporting her… i’m stuck. what do i do
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2023.03.22 07:42 phmsc68 I cannot overcome losing a competition in high school.
I grew up in a small town that like many, was huge on high school athletics. Pretty much every boy was expected to play something or else they were treated as an outcast. As someone who is on the spectrum, I always wanted to fit in and not stick out like a sore thumb. I quickly learned sports was my niche and safe haven. With some training, my athletic ability shined, although having a Dad who was a college athlete probably didn’t hurt my cause. Starting in middle school, I begun playing multiple sports which quickly boosted my social skills and even turned me into a chick magnet. Life was great.
Each year, my high school would hold a massive pep rally a month into the school year. The pep rallys were an all day thing that would feature multiple events. The biggest event of them all was the athletic competition. It’s an annual tradition that dates back to the 1920s! Hundreds of students (the high school itself has a student population of about 4000 because it’s the only high school within the county) would compete in multiple athletic activities and would be eliminated on one by one basis.
I had won the competition during my freshman, sophomore, and junior year. In the long history of the event, I was the only student who had ever won three straight competitions. I was fully prepared to win a fourth straight and complete the ‘dynasty’. That being said, I was never underprepared for the battle ahead.
As usual, I breezed through the competition early and comfortably secured my spot in the final round yet again. As I was advancing each time, I noticed two girls, one a junior and one a freshman, were making a deep run as well. They were clear underdogs as neither had an athletic body or build. After I advanced to the championship match, I watched to see who my challenger would be. It came down to a fellow senior guy, who I had actually defeated in the semi final a few years back, and the freshman girl, who had someone managed to stay alive up until that point. She shockingly won the round and advanced to face (and presumably lose) to me in the final.
It wasn’t the first time I had faced a girl for the championship. I had beaten a girl for the title during my sophomore championship so I didn’t have any mental reservations about going easy on her. I was going for the kill shot as I always would. She was tall and lanky and posed no real threat to me off the naked eye. The final round, as usual, would consist of a basketball shootout, first to 10 points wins. Basketball was always my best sport and I felt as if they were almost gifting the championship to me.
I took an early 6-0 lead but she ended up getting into a lucky hot streak and won 10-7. She defeated me and became the champion. I later found out that she had only entered the competition after her friend, an actual athlete, had begged her and some of their other friends to enter so she would have people to hang out with during the event. A girl who wasn’t even considering entering the tournament just a few days prior was lifting the trophy. I was denied of a fourth straight title. I vaguely remember congratulating her and getting a cold “Congrats on second place” in response from the new “champion”. I was in tears after I got away from the celebration/madness in the gym.
I was beyond humiliated and went into a massive depression. I know that I deserved to be the one holding that trophy and seeing her hoist it up killed me. I so badly wanted that fourth trophy on my case with the other three. They looked out of place without it there. I still feel like it’s all a dream and that I’m going to wake up tomorrow and get that final trophy.
The rest of my senior year remains a blur to me. I played shitty ball the rest of the year and ended up quitting sports altogether. To put even more salt in the wound, the same girl that defeated me would go on to win the competition in her 10th/11th/12th grade years. She got the dynasty that she denied me of. I remember feeling extremely nauseous when I learned of her fourth straight victory.
I can’t help but to think what my life could have been if I had just beaten her in that high school competition 10 and a half years ago. I know it’s odd and most would find it silly but I just can’t seem to let go of the past when it comes to this one event. I know it’s unhealthy but I can’t help but think about it each night. I toss and turn thinking about all the what ifs and how this pain could have been prevented had I just won.
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2023.03.22 07:40 lilballsofsunshine My first FET was Cancelled for Fluid
Basically the above. During my monitoring ultrasounds, the nurses observed fluid around one of my ovaries. My doctor said that it could be hydrosalpinx despite having a prior clear X-ray HSG and a clear water SHG in December. If it is hydrosalpinx, I find out this Friday after a repeat X-ray HSG, my doctor will have to remove the tube. I have no history of pelvic infections so I don’t even know how this could happen.
I’m so frustrated. It feels like every time I get a little hope then something like this comes up.
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2023.03.22 07:40 Aethuviel Screen brightness and aura effects acting weird
G'day.
I've had an Asus Rog Strix G (G531) for almost three years now. After six months, it started with one weird thing that I've put up with until now, and it started a new behavior just two days ago.
1) After being started up from sleep mode, or having a game turned off, or having the power chord removed or put in, the screen will blink once and become very bright and "overexposed" (occasionally it happens at complete random, in the middle of playing a game). The weird thing is if I simply click "GameVisual" for simple screen settings - I don't change the settings, I just open up the window, it reverts to normal. This has been going on since late 2020.
2) I love my aura effects, the keyboard lighting up. It will turn off to save power after a while if the chord is out (this I understand), and sometimes when I put the chord in, it doesn't revert, but I can just put it in sleep mode and back and it comes back. NOW it has come up with the idea to randomly turn off aura effects, and no sleep mode, no turning the whole computer off and on helps, I must go inside Armoury Crate, go to Aura effects, and click the alternative that's already checked, and it comes back on.
This is really, really annoying, and doesn't seem like normal computer behavior. Any way to show this laptop its place and ask it to get its sh-t together? :)
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2023.03.22 07:39 SpecialSufficient248 Love at first sight
Me 20M Met a girl at work 20F. We had an instant connection, texted for days, she came over and stayed over for three days unplanned and it was like I knew this girl my whole life. I didn’t believe in love at first sight but this was a mutually intoxicating experience she also has confirmed she felt. Loads of sex, cooking for each other, talking about life for literally three whole days non stop.
She texted me that we might be moving too fast and that we should stop. I was hurt real bad but let it go as best I could and gave her space, didn’t wanna be that guy.
Fast forward about 2.5 weeks. Went to go see a psychic on a hunch, and gave no background. The psychic said we had a connection that won’t come back around for a long time, and that we both have a sense of longing for each other and that I need to reach out instead of just letting it die completely. Normally don’t listen to hocus pocus shit but it was too spot on for me to just ignore. I texted her, she responded as soon as she woke up and told me what we had was special and genuine but she was overwhelmed by her feelings, having family problems etc, and she needed to take a step back to get her mind right, but doesn’t want me to exit her life. I’m respecting the space but I don’t wanna necessarily wait for the girl even tho I have a gut feeling this isn’t over. I told her I didn’t reach out to win her back, but just to let her know I don’t hate her and understand feeling overwhelmed by life, even tho I wasn’t aware of the family issues. She doesn’t strike me as the type of chick to just lie about that kind of thing but I’m aware there’s always a possibility, but I can’t just let this go, no matter how hard I wanna just say “f*** that b**** there will be others” because I’ve never had an interaction that felt so real so fast, and she agrees. Saw her at work today and it was almost like she was nervous to talk to me, but I went ahead and initiated a little playful dialogue, and she reciprocated.
I’m still focusing on my goals, doing me, not chasing or being clingy. I was thinking about asking her to get dinner next week and see where shit goes without providing any agenda. Am I wasting my time even tho I feel like this girl is special? I have experience with many women and know when they’re just making excuses, but this just feels really different, yall let me know.
TDLR: I think I’m in love, but don’t know if I should let it die or nurture it until it sprouts.
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2023.03.22 07:38 celestialark Answer to “Is Roman Calendar copied from Hindu Calendar? Because in Roman calendar there are 7 days as of Hindu calendar.”
This is a repost of an answer by Aakash Garhwal on Quora for this above question. I really liked it so I thought everyone can find out what our days actually mean. I’ve copy pasted the answer as is and not made any changes.
Answer:-
I won’t say it is copied,coz some won’t like it,but truth is truth.
Its all science.Every Planet justifies its name which was given to it by our Rishis.
Let’s see about the 7 days of week:
● Sunday: It was the first day of Universe according to Vedic Granths.
Just like Sun provides its light to all,in the same way Ishwar also provides its enlightment to all,hence one of the name of Ishwar is Surya.This day was named upon Surya name of Ishwar.
In Vedic Granths,it is called ‘Suryavaar’. Today we use ‘Ravivaar’ and Ravi is the Paryaayvaachi word for Sun. It become Sunday in Roman culture.
Surya=Sun
● Monday: Just like Moon provides coolness and calmness to all at the night,Ishwar does the same. Other name of Moon is Som.
This day became Somvaar.
Som=Moon
Moonday became Monday.
● Tuesday: Romans named Mangal Grah on the name of a Roman God i.e. Mars just like July on Julius Ceaser,and August on the name of Augustas.
In Vedic Granths,Mangal is also a name of Ishwar as he is Auspicious.
Mars is the God of Agriculture i.e. Auspicious.
● Wednesday: In Sanskrit,it Buddhwaar.
Buddh is also a name of Ishawr (not to be confused with Mahatma Buddh). Buddhi is the fastest thing in the world. Our thoughts are fastest of anything in the universe.
Same way,Buddh Grah is the fastest of them all,and completes a revolution around sun in just 88 days. Hence it’s Buddhwar.
Discarding truth won’t make it a lie. It will remain a truth,Vedic people were the pioneers of science.
● Thursday: Its Brihaspativaar in Sanskrit.
Brihaspati means something which is huge and contains everything in it.
Brihaspati planet is the biggest of all planets,hence named so.
And modern science accepts that Jupiter is the biggest planet.
● Friday: Its Shukravaar.
‘Shukra’ is also a name for Ishwar because he is the most beautiful,and glorious (ऐश्वर्यवान).
And need not to say Venus is considered as the most beautiful planet. Venus was the Goddess of love and beauty.
● Saturday: Shanivaar.
Something which is slow,patient and can be get easily is called Shani.
Shani Grah is the slowest of all planets and completes one revolution in around 30 years.
This kind of science is mentioned in Vedic granthas which westerners say are the songs of cow herders. Obviously they can not accept the fact that Vedic granths are the most scientific of all sect’s books.
Now coming to 7 days:
In Sanskrit,a week is called Saptaah. Sapt means 7. So from the beginning week was of 7 days,Romans had nothing to do with it.
Just like Sindhu became Hindu,because persians used to not pronounce ‘S’,in perisan culture,Saptaah became ‘Haftaah’.
Infact,the word ‘Day’ comes from Sanskrit word ‘Deya’.
But the months in Roman calender or western world are outright stupid. In Vedic culture,March is the first month of year which Romans distorted but could not hide the truth.
September- Sapt means 7th.
October- Octa or Asht means 8th.
November- Novem (नवम) means 9th.
December- Dash means 10th.
Hence the month which they celebrate as New year is actually 11th month of the year,and Feburary is the last,means March is the new year which we are celebrating from millions of years.
Thanks.
Source-
https://www.quora.com/Is-Roman-Calendar-copied-from-Hindu-Calendar-Because-in-Roman-calendar-there-are-7-days-as-of-Hindu-calendaansweAakash-Garhwal-3?ch=15&oid=249665077&share=9400113b&srid=uBWr3&target_type=answer https://www.quora.com/Is-Roman-Calendar-copied-from-Hindu-Calendar-Because-in-Roman-calendar-there-are-7-days-as-of-Hindu-calendaansweAakash-Garhwal-3?ch=15&oid=249665077&share=9400113b&srid=uBWr3&target_type=answer submitted by
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2023.03.22 07:36 w0walana Plants won't grow
2023.03.22 07:36 derolle My Fixed B5 SOPMOD solution
I’ve found there are a lot of really dumb solutions out there for pinning these stocks.
- expensive parts ($30-40)
- destroying your parts or damaging things unnecessarily and visibly
- fixing stocks improperly, like trying to pin the latch when you can still move the stock by pulling the plunger
- permanent fixes that aren’t easily or quickly reversible, with glue, welds, etc
- solutions that require that you fix the stock to one position, like fully extended, and you can’t change it to a different position
Well this mod costs 50 cents, doesn’t alter your rifle, requires a small hole drilled in a hidden pocket under your stock where you’ll never see it, and it can be removed in seconds. You can also lock it in any position you want, from shortest to fully extended. Since it converts this into a fixed stock it’s fully compliant, though IANAL.
You’ll need:
- M4 nut
- M4 allen screw (try a few sizes to see what fits best, I think I went with 10mm)
- A drill
- 4mm drill bit
- 3mm allen wrench (most M4 screws need 3mm allen)
Step 1, drill the 4mm hole in this little hidden pocket underneath the stock:
https://imgur.com/a/wILNKWy Step 2, drop your M4 nut into the position you want to fix your stock to.
https://imgur.com/a/dOuEsCu Step 3. Eyeball your M4 screw length by lining it up with the stock section you drilled through and the deepest part of the hole in your receiver extension. You want it long enough to fit into the receiver slot but not too long that it won’t screw in all the way. Remember to account for the thin section the screw will pass through where you drilled the stock.
https://imgur.com/a/aWbHoHK Step 4. Slide on your stock, and align the hole in your stock with the nut. Insert your screw and tighten.
https://imgur.com/a/sSJ3z1k To restore freedom functionality, just use a 3mm Allen to remove the screw. Slide off the stock and pop out the nut from the receiver hole, and reassemble.
PS if you like clever, easily removable compliance solutions, you might like my quick-detach kydex grip idea I posted on here a while back:
https://reddit.com/CAguns/comments/gmh6z6/created_a_quickdetach_kydex_fin_for_an_ar15/ submitted by
derolle to
CAguns [link] [comments]
2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the turret skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by
PeppyMoss to
TransformerTactics [link] [comments]
2023.03.22 07:35 Correct_Fish_4853 Dad is diabetic need help!
I believe he is type one. he came home today from work and can’t remember anything is emotional saying he’s having an out of body experience and wouldn’t drink juice for his wife who ended up bringing him home. i’m a little worried i got him to eat half a pb j and drink some water but i’m nervous. is there anything i could do otherwise to help? He’s sweating and he can hold a conversation but stumbles over his words a lot and is weirdly hyper (he keeps bumping into things as well). he has no recollection of the day at all and me and him texted this morning. Does anyone have any idea at all what he’s going through ? I was reading up on maybe him having a diabetic crash but i am unsure.
submitted by
Correct_Fish_4853 to
diabetes [link] [comments]
2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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PeppyMoss to
TransformersTactical [link] [comments]
2023.03.22 07:35 ThisSleepyBoi My life is ok…but I think I’d be better if I’m gone
I’m 23. Still in college. Covid fucked up my credits and the only reason I continue is to not hurt my family. I won’t graduate this year. The scenarios of killing myself through a gun or rope is appealing more and more. Personally I am close to give in to the intrusive thoughts.
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ThisSleepyBoi to
sad [link] [comments]
2023.03.22 07:34 B33Kat Adequate size attaché
So I was thinking today… and I know it’s been brought up by a few theorists that the plan may have been to smuggle Jon Benet out of the house in that large suitcase that was later put under the window, but maybe she couldn’t fit or rigor mortis made it impossible to get her inside. There was a duvet cover inside that could have been wrapped around to conceal her. I never gave this a lot of thought until I was driving home.
So I do believe that the nightgown found near JB was meant to be something they redressed her into, but didn’t happen. After all the narrative is- she’s taken from her bed as she’s sleeping right? So being in her nightgown with a blanket makes sense. I also think as parents who loved her, they’d want her be found in something pretty and pristine like her favorite nightgown rather than urine stained ill fitting long johns.
So what came to click in my head was this possible timeline. JB’s body is found by Patsy with Burke having done everything (including strangling her) or even let’s say she is killed accidentally by Patsy or John and the noose is a cover up act because they don’t know she’s not dead and they want to point to an outsider. So you got Patsy at least undoing and retightening the neck ligature to get her jacket fibers in there, adding duct tape and wrist restraints. You got her spending probably a long time writing a note. She moves the body into the wine cellar, puts her tray over the urine stain, intends to clean JB up and redress her into the nightgown but can’t because she’s running out of time OR rigor mortis has kicked in enough she can’t manipulate JB into the nightgown or get the old clothes off.
The note I think makes the point of the attaché case because the idea was take Jb out in the case, dump the body near somewhere the cops would find it quickly, and come back with the money inside of it. No one’s going to question the Ramseys leaving with a suitcase if they’ve been instructed by the kidnappers to use one.
I think Patsy woke john up/showed him the note much earlier then they called the cops. I think he figured it out or she told him then what happened and they argued probably over when to involve the cops and john won. I think somewhere before the cops were called he went downstairs to try to get jb into the nightgown and Patsy went upstairs to make sure Burke was briefed to stay in his room/be quiet/whatever they needed to tell him. My guess is if patsy wasn’t the one that wiped her down before, john did then so she wouldn’t be tied to the urine stain in the basement - which may be how some fibers that resembled his sweater got in her pubic area. My guess is since its the long johns were on the small side, he couldn’t get them off past the knees or ankles when rigor mortis kicked in. The top may also have been difficult to get off her head.
In the hour plus he was unaccounted for and came back acting totally squirrelly j think he was trying but failing to get her into the suitcase and possibly failing to get her into the nightgown (this may have happened then too). That coupled, with the cops never fully leaving made him panicky. He definitely didn’t want them to find her first with his having manhandled the body trying to get it in the case, so he ultimately chose the big reveal and grabbed and carried her body so there’d be a plausible reason for his prints/clothing fibers to be on her.
But I think that nightgown and the suitcase were the final bits of the coverup that didn’t materialize. That’s why she was cleaned but not redressed into her favorite nightgown found near her body. That’s why there was a suitcase normally kept upstairs found downstairs near the body and a suitcase mentioned to transport money in the ransom note.
submitted by
B33Kat to
JonBenetRamsey [link] [comments]
2023.03.22 07:32 SuperTiredDuck Tired of my husband relying on me for help instead of him helping himself
I (38f) have been married (39m) for almost 15 years. Both of us grew up in abusive homes, so had a lot to heal from. We’ve been there for each other in many ways.
He recently realized he probably has autism after our son’s diagnosis. This honestly helps explain many things that have been endlessly frustrating for me. (Missing things, not remembering things, me having to repeat things a lot, misunderstanding social situations) I don’t however feel that it should be an excuse to continue in hurtful behavior. It feels like he’s stopped really trying to grow and is using being neurodivergent as an excuse.
The last few weeks in our relationship have been terrible. We’ve had 4 different times where he’s been (imo) incredibly hurtful or thoughtless or defensive. This used to happen all the time but the last few years it’s only been maybe a few times a year if that, so this is a lot for me. I feel that I am the one that carries our family emotionally and have to guide him through what to do to function and be healthy or he just spins his tires and talks in circles. I’ve been through many years of therapy to face my pain and heal. He’s tried a couple times but stopped. I have told him countless times to please try again, and he says he will, but it hasn’t happened yet. It’s been a lot of “I’m so stupid, how could you be with me?” and me reassuring him that he is loved and worthy of love. And I absolutely genuinely mean that. But last night I finally just cracked.
During dinner he casually mentioned that this would be his last year volunteering at a camp we’ve been volunteering at together for over a decade where he has a prominent role. It’s a camp for abused and neglected kids, so if anyone deserves our kindness, it’s them. Plus they come from similar upbringings to my husband and myself. He had mentioned a few times in the months prior that he hadn’t wanted to do it this year, but I thought he was just stressed from our recent move and encouraged him to give himself time to process things. He hadn’t mentioned trying to work through his feelings about it at all since then, so I was very surprised and disappointed. I didn’t say anything for awhile and then said that I didn’t appreciate him dropping abandonment bombs on me like that, especially in front of our kids (6&8) so I couldn’t talk about it. I was honestly very grumpy the rest of dinner and then apologized to my kids. It was very hurtful to me that he no longer wanted to volunteer with me or help these kids. When I asked further, he said it was too difficult and he wanted to take a break indefinitely. I stated that if he’d gone to therapy like I’ve been suggesting that he might be able to face his own pain and not be triggered at camp. He said that he would go to therapy and would sign up that evening. (He did not sign up.) Said that it’s his life and he can do what he wants. Then shifted from that to say that maybe he needs the break to heal. If he actually put in significant effort there I might believe him, but I haven’t seen that. I’ve seen him withdraw and play video games. He hits a struggle in life and flounders until I gently guide him on what to do. And I really, really don’t like doing it because he often doesn’t seem to learn for next time. I’m happy to help, but not when it feels like voluntary helplessness. I want to be his friend, not his mom. I constantly tell him he can learn and process these things in therapy. I’ve been patient, but the constant repetition for over a decade I guess has worn me down. I want him to be happy and healthy and confident within himself, and not need my constant validation.
So I feel like suddenly dropping out without even discussing it is a poor reflection on his character and it just broke me. I’ve been holding us together for a long time and dealt with him being very unkind to me for over a decade of our relationship before he made some changes. He has made an effort since then. I’ve been consistent, caring, and helpful throughout. I get frustrated sometimes, but it’s minimal.
But I yelled last night. I told him how hurtful this was, to just make a big decision like this without discussing it with me and during a time where he’s in a big transition mentally with the possible neurodivergence. It felt like nothing I said mattered. I got so frustrated that I finally just broke, and said it wasn’t fair to me to be trapped in a relationship with someone who wasn’t trying. (Divorce is not an option for me bc I will literally die without his health insurance.) He then told me that he’d looked it up and I would get his life insurance even if he took his own life, so is that what I wanted? As I am someone who struggled with severe s. ideation for many years but did not give in to it, that felt like a slap in the face. Not only to me, but to our children.
He tried talking to me more after that but I kind of just shut down. He apologized and I thought we might make some progress, but then he went back to being defensive and talking in circles. I went to take a shower and when I got out he was pretending to sleep.
I don’t know what to do anymore. I love him and I think he loves me but it’s not the same. He doesn’t love himself so that can only extend so far. I’m so angry bc I’ve been there for him through so many difficult times, even when he’s been awful to me. I’ve given him many chances and room to grow. I shouldn’t have yelled and I own that. But I’m just so defeated. What am I supposed to do if he won’t help himself? He isn’t a bad guy overall. Has made mistakes but I think he has tried to do better. I would honestly say he’s significantly better than your average guy. I just… I need a partner. I’m so tired.
submitted by
SuperTiredDuck to
offmychest [link] [comments]
2023.03.22 07:30 c4m_bot M17r4 Bios Update Problem
When trying to update my AW bios from 01.15.00 to 01.16.2 I get stuck with the prompt saying:
[PD firmware update problem] It says “flash new PD firmware firmware failed”
That is all the text it gives. I’m then forced to power cycle the unit.
I have tried to install the bios via USB boot and simple .exe file, both ways ended up at that failed prompt.
I have a photo but it looks like the community won’t let me post it.
Please any help would be greatly appreciated.
submitted by
c4m_bot to
Alienware [link] [comments]
2023.03.22 07:30 scoobyydoob Doing the bare minimum doesn't make him a good dad.
He's a bare minimum type of dad but still wants to have rights and be involved despite being awful. I'd let him sign his rights away if he'd agree to it. Maybe someday he will and I won't have to stress about him anymore.
He was a shitty father before she was even born - I remember crying in the bathroom after he yelled at me for wanting a $100 ultrasound when I was 16 weeks pregnant cause I didn't have prenatal care yet and never got to see her or even confirm her heartbeat. I didn't manage to get prenatal care till 26 WEEKS cause medicaid was jerking me around and he wasn't helping me out at all. I was so stressed and terrified... Even worried that my baby wasn't alive inside me at certain points. He didn't seem to give a damn.
When the time came, he got pissed at me for not wanting to get induced early because he wanted extra leave to "be home and spend time with our baby"... After she was born he spent the whole time drinking and watching fuckin anime (I now despise anime), barely even looked at our baby, didn't help out with changing diapers or letting me sleep. God, fuck him. Oh, not gonna forget how I had to clean the house (it was a disaster and I was also sick the first week we were home with a bad cold) by myself to let pest control come (whole other can of worms) and had to clean again for his brother to visit despite all the pain from my vagina feeling like it was gonna fall out of my body from the bad tear I got during childbirth that took forever to heal. He bashed me for fucking SLEEPING while my newborn slept and when I exlained I had to cause she keeps me up late - no help from him - and just general exhaustion from all that my body went through and the mental toll motherhood takes on someone, he told me I need to "be a mother and get her on a good schedule".... A goddamn newborn. What the fuck, man.
I also got yelled at because I wanted to buy a few things for her arrival - he wanted to wait for the baby shower and donations. He wouldn't even let me pick out one thing for our baby. Oh, but he could purchase beer every night and buy guns and smokes! I worked till I was 35 weeks pregnant but I didn't make much and didn't have a car of my own, most of my money went to him after he blew all of what he made. I did that because I wanted the incoming money to be seen as both of ours... But he obviously didn't feel that way cause he financially abused the fuck out of me, told me it was impossible to save money, etc.
The drinking & his general lack of interest in our newborn was ultimately what broke me and made me leave. Actually, it was a huge conglomerate of all the bad treatment I had received, too. It's amazing how I started thinking rationally & my brain seemed totally rewired after I became a mother and I recognized the reality of how shitty he is after I left and had time to think.
A day before I left, I told him I was unhappy (baby was 6 weeks old) and asked if he was going to stop drinking because he had pissed on the floor the night before sometime during the night when I was up late soothing our newly 6 week old. He just said he enjoys drinking and finished the rest of his beers, nothing changed. So the next day, I packed up his car and had him take baby & I to my parents.
I had to get nasty with him to even give me $100 every 2 weeks on his paydays (cause he went 2 weeks without helping out and a week without coming to visit her). Only asking for $100 is very generous; he'd be made to pay 20% of his paycheck if I took him to court.
Today he decided to make things more difficult for me. Gave me a money order that I'll have to cash at the bank. He's aware I'll have to walk there, reactivate my old bank account and wait for a new card to be sent to me. He didn't care to ask if our daughter needed anything before screwing me over where I can't even use the $100 till the card arrives - I couldn't even do it today cause the bank was closed by then.
I've been so fucking nice to him. Was letting him pop in for visits whenever he wanted to (he'd usually come less than twice a week, never more than twice a week) till yesterday when I asked him to pick days he'd want to see her... Any days, however many days he wanted. He chose TWO DAYS a week. Fucker lives 7 minutes away, gets off work at 2pm and has the easiest job ever and his boss is super lenient with him (they're best friends) so it's not like he physically can't make it more often. And when he does visit, it's never longer than 20 minutes. He hasn't bonded with her at all.
He pissed me off today with that deliberately spiteful money order, and all the stuff he put me through that I never got to speak my mind about or receive even a simple apology for came rushing back. Especially since he still drunk texts me about how he jumps through hoops for me and does so much for our family and claims to love me... His ability to remain so delusional is baffling.
I told him to start paying me 20% from now on since he wants to make things difficult for me despite me trying to make things as easy as possible for him.
I'm so hurt and angry. Not only did I give him too many chances to fix our family, to get help to stop drinking, etc. but I was so nice to a pathetic extent. During his visits when he was acting like a miserable asshole, I'd try to make things more pleasant, offer him food, drinks, tv, attempted lighthearted conversation, tried to make playing with our baby more fun for him so maybe he'd attempt bonding with her, but he rejected all of it and continues acting like a dick, tries making my life more difficult.
It also scares me that a few nights ago he tried getting us to come over when he was drunk; he wanted to drive drunk with our baby. I will never feel comfortable sending her off with him. I will fight as hard as possible to not let that happen even if I have to move hours away. He has to prove he's making improvements, at least, but I know he won't.
I'm upset that our daughter has his last name. We never married (we planned to but thankfully didn't) so now I can't even have the same last name as my daughter. He doesn't deserve to have her carry on his last name. But if I can't ever find a way to change it, of course I'll show her reasons to love it. I don't ever want her to feel like part of her is tainted or bad, because she's beautiful and every part of her is loved.
I'm just done being nice to him. He burned a painting/letter I made him for our anniversary and posted it online for our acquaintances to see (how mature) so I clearly pissed him off. Good. It's time for him to start feeling hurt, helpless, betrayed, etc. just like he wanted me to feel. Not going to make sure things are so simple and easy for him anymore.
submitted by
scoobyydoob to
singlemoms [link] [comments]
2023.03.22 07:30 Dapper_Scallion_2923 Im a 33 (m) who’s never dated. A girl(28) gave me her number with a shot through someone I was with in a bar.
She thought I was cute and liked how I handled a situation in the bar.. after I was given her number with the shot I got super nervous and made the decision to immediately go see her otherwise I knew I wouldn’t end up going.
She was with her friend. We spoke for a minute and I went back to my table as my nerves were rising .. She could tell I was shy and nervous.. but it was cool.
She later came up to me and spoke a bit. She asked me some questions and stuff, one about past relashionships, which I replied honestly and said I’ve never been in a relashionship before because I never pursued it (anxieties) but I’m interested and this didn’t seem to bother her but intrigued her which caught me off guard lol. She was pretty , sweet, friendly, non judgemental, honest, curious. The whole thing was a lot for me to process because its so new to me..
She really wants me to call her to set up a date sometime. I told her I won’t be able set up a date for a week.. I have a family thing happening in another province..
Its been 3 days since this happened ..I immediately quit my daily weed habit of 17 years that night because this became instantaneously surreal to me.
I’m going to call her tomorrow to reassure her I’m still going to call and looking forward to seeing her
Ive looked around online for questions to ask on a date etc but feel lost :/
Any words of advice would be greatly appreciated!
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2023.03.22 07:30 roxyjin This year will be 6 years since the last time I tried to end my life.
Today, I published my website for a creative arts business that I created by myself.
I am tearing up reflecting on who I was 6 years ago and who I am today. I truly did not believe my life would ever get better.
I am a person that I thought I would never be and living a life I couldn’t even imagine 6 years ago. Not even 2 years ago, tbh.
Am I financially rich? Nope, not yet. Am I rich in all other areas of my life? Absolutely.
To those struggling, I know exactly where you are and I know the last thing you want to hear is “just keep going”. I’m here to tell you it’s true. It will get very dark before the light arrives, just know it’s waiting for you.
I can honestly say I am proud of the person I am today and I’m proud of everyone who chooses themselves everyday!
Thanks for reading ❤️
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2023.03.22 07:30 kwangcleanroom Assembling Pre-fabricated Modular Cleanroom
Modular
cleanrooms are the most convenient way to build a custom cleanroom for your facility. Panels are pre-fabricated according to your specific
cleanroom design, and arrive with everything you need to get your cleanroom up and running as soon as possible. Modular
cleanroom panels offer many benefits to the cleanroom building process, such as:
Designed with a cleanroom expert to meet your
cleanroom classification Custom-built to your application and project requirements
Pre-wired and pre-insulated panels are ready to use
Can easily be reconfigured if your project needs change
Easy to assemble for a quick turnaround time
When your prefabricated
modular cleanroom panels arrive, they’ll come with detailed directions to guide you through the setup. If the process of ordering, shipping, and assembling a modular cleanroom seems daunting, let’s break down what you can expect throughout this process.
WHAT TO EXPECT WHEN ASSEMBLING A MODULAR CLEANROOM
Modular cleanrooms are much more convenient than building a cleanroom on-site, but you may not know what to expect when it arrives. Let’s talk about what happens when you order your custom modular cleanroom and what’s needed when it comes time to assemble it onsite.
ORDERING YOUR MODULAR CLEANROOM
When you order your modular cleanroom, a
cleanroom design expert will go over the details of your specific project with you to make sure it contains everything you need to make your new cleanroom a success. The designing process could take a few weeks, depending on the intricacies of your cleanroom design, the type of cleanroom you order, and your cleanroom classification and specific industry requirements. Once design is complete, the panels will be fabricated to your exact specifications.
Once the panels are ready to ship, they will be packaged and transported with the utmost care. All modular cleanroom panels are made of the highest quality materials — strong enough to withstand the conditions of your work, yet flexible enough to be set up and reconfigured with ease if your project needs change.
Cleanroom design experts handle all the arrangements, so you won’t have to worry about controlling contamination risks in the shipping of your cleanroom panels.
PROFESSIONAL CLEANROOM ASSEMBLY ASSISTANCE
If you want to skip the DIY setup, you can have cleanroom professionals complete the installation for you. A cleanroom installation team can assemble your custom modular cleanroom with minimum disruption to your facility’s operations and with maximum efficiency to get your new cleanroom up and running as soon as possible. Quality
cleanroom construction is very important to the initial and future functionality of a cleanroom. A professional install team can make sure all the technical details are carried out according to your cleanroom design so that it complies with your classification requirements and industry standards.
HOW LONG DOES MODULAR CLEANROOM ASSEMBLY TAKE?
The entire design-to-installation process will depend on the complexity of your unique cleanroom. Do you have special features, storage, furniture, lighting, or systems to include in the design? Does your cleanroom fall under a stringent cleanroom classification? More complex cleanrooms will require more time to make sure every detail is just right when the modular panels arrive on your site.
Once the cleanroom has arrived, the assembly time can also vary by cleanroom type.
SoftWall cleanrooms are known for being easy to assemble, disassemble and reconfigure. SoftWall modular cleanroom assembly generally only takes a few hours. HardWall and RigidWall cleanroom assembly is more involved, but can still be completed in just a few days.
Once your modular cleanroom is set up, it’s only a matter of keeping it in optimal condition. Routine maintenance will serve to keep all systems running at peak efficiency so your operations can continue to move along smoothly.
Whether you prefer to assemble your modular cleanroom yourself, or would like a team of professionals to install it for you, Kwang Cleanroom is here to design, build, and deliver the best cleanroom available. To learn more about the process and get started with your cleanroom installation, get in touch with us today.
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