Fortnite item shop january 30 2022

HotWheels: Speed in 1:64

2011.05.31 06:10 yanchovilla HotWheels: Speed in 1:64

Hot Wheels on reddit! Reddit's dedicated Hot Wheels section, welcoming all forms of die-cast, not just Hot Wheels.
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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.

In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:

  1. Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.

  1. Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.

  1. Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.

  1. Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.

  1. Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.

  1. Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the turret skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.

  1. Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.

  1. Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.

  1. Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.

  1. Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.

  1. Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.

  1. Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.

  1. Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.

  1. Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than u/Picopede already listed in the following post: (https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.

  1. Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.

  1. Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.

  1. Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.

  1. Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching u/Picopede ’s videos.

  1. Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.

  1. Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.

  1. Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.

  1. Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.

  1. Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.

Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by PeppyMoss to TransformerTactics [link] [comments]


2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.

In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:

  1. Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.

  1. Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.

  1. Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.

  1. Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.

  1. Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.

  1. Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.

  1. Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.

  1. Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.

  1. Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.

  1. Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.

  1. Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.

  1. Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.

  1. Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.

  1. Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than u/Picopede already listed in the following post: (https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.

  1. Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.

  1. Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.

  1. Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.

  1. Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching u/Picopede ’s videos.

  1. Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.

  1. Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.

  1. Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.

  1. Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.

  1. Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.

Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by PeppyMoss to TransformersTactical [link] [comments]


2023.03.22 07:30 SnooComics6135 Any Offers🥺🥺

Any Offers🥺🥺 submitted by SnooComics6135 to bloxfruits [link] [comments]


2023.03.22 07:28 AgitatedQuit3760 Podcast app on Mac has no way of updating latest podcasts (these are a week old now). Need to force quit and reopen every time. Feels like bad design, am I missing something?

submitted by AgitatedQuit3760 to applehelp [link] [comments]


2023.03.22 07:19 666to666 Thoughts on my sale cart?

Thoughts on my sale cart? submitted by 666to666 to Sephora [link] [comments]


2023.03.22 07:00 AutoModerator March 22, 2023 - March 29, 2023 Weekly Questions & Advice Megathread

This megathread is to house your questions regarding teambuilding or just questions in general about the game.
Don't hesitate to ask!

If asking for team advice SPECIFY WHICH CONTENT AND INCLUDE ALL YOUR UNITS

Frequently Asked Questions

There is no 2x Special Chance anymore
How To Raise Bounty/5 Gem Quests in CMM? A: If they aren’t event related, they are bounty quests; you finish them over time by completing events and you can’t rush them
Which TM units should I get from the shop? A: Visit /onepiecetc/w/guides/tmunitrankings
What do I do with dupes? A: See this comment by GoldFishPony, or follow the graphic in this post for legends.
How do I complete a Clash? A: There are clashes every day except Saturday in the Event tab. After Level 150 they can be unlocked from the Archive at any time.
What units should be farmed/purchased first? A: Recollection Archive, Kizuna Shop, Daily Raids, and PF Shop listed in this document.
How do I get more than +300 CC? A: Upgrading Pirate Festival facilities increases the CC cap.
Which 30 Gem ship(s) should I get? A: Hoe >>> Hind > Megalo = Oro Jackson = Castello > Zunesha = Shark> Germa > Koi. If you have both the Hind and Castello, you can probably hold off on Megalo.
What do I reroll fohow do I reroll? A: See the global guide here, created by Mr MattZz, Achilles, Gacha and FlyingDonut from the /OnePieceTC discord server.
What will I lose if I transfer devices? A: You will always lose mail. You will only lose gems and your gem subscription if transferring operating systems, such as going from iOS to Android or vice versa.
How many gems can I get from the Story/Colo? A: Check out this sheet for story and this one for colo.
Large download (600+ MB) every time you open the game? A: Free up more space on your phone, ideally 4+ gigabytes total.
Where can I find [Unit's 6+ Skull]? A: See this comment.
How do I trigger Invasions/How do I get skulls? A: Invasions have a chance to trigger (and have a chance to drop skulls) whenever you clear a raid that is 8* difficulty or higher and costs 60 stamina.

Helpful Resources

Current & Repeat Events

All concurrent events are updated manually and can be found in the following wiki pages:

Guides

Please refer to the sidebar, menu, wiki, megathreads OR use the search bar.

Question not answered? You may re-post within a reasonable time frame (~2H)

Do NOT ask for karma/upvotes. If you see anyone doing so, please report them.
submitted by AutoModerator to OnePieceTC [link] [comments]


2023.03.22 05:57 amiinh3aven First shop and pay order

So I do my first shop and pay order today.
  1. It's for a dollar store so half the items that the person ordered is not in stock and there is no suitable replacement.
  2. The cell service in the store is so bad that I can only receive and send messages when I'm standing at the front of the store near the exit.
  3. Each item needs to scanned in order to process and of course I need to bring each item near the front of the store to scan it or the app won't recognize it due to such shitty cell service.
  4. When you press item not available there is a list of items to sub which are also not available so it asks you to take a picture of a replacement item to ask the customer if they want to sub it. Of course I need to take the item to the front of the store in order to get cell service to take a picture and to top it off the service is still bad so Im unable to send the picture. So i end up just pressing can't sub item due to the process being so frustrating and deliver less than half of the items.
  5. An order which was suppose to take 30 minutes took 1 hour 15 due to the lack of cell service in the store.
Rant and shop and pay over.
submitted by amiinh3aven to UberEATS [link] [comments]


2023.03.22 05:53 Alarmed_Nectarine601 What happened to Assunta “Susy” Tomassi? Remains found in Florida mangroves after 5 years of being missing.

What happened to Assunta “Susy” Tomassi? Remains found in Florida mangroves after 5 years of being missing. submitted by Alarmed_Nectarine601 to u/Alarmed_Nectarine601 [link] [comments]


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submitted by Carooosa to TEMU_Official [link] [comments]


2023.03.22 05:40 EliteTeutonicNight October goal of the month is gonna be awkward Diego

October goal of the month is gonna be awkward Diego submitted by EliteTeutonicNight to footballmanagergames [link] [comments]


2023.03.22 05:31 annah_p 11 months with long covid, will it get better?

hello, i am 18 y/o and got infected with covid in may of 2022. i was so unbelievably sick and bedridden from may to august. i was in and out of the ER with a long list of symptoms. i seemed to get a bit better (although not much better only about 30%) and was able to at least eat again from september 2022 until january 2023. my most debilitating symptoms have come back a month ago and i am completely bed ridden again, barely able to eat and was in the ER again last night. i came on here to ask, is there an end to this? has anyone recovered from this? it is so incredibly hard as i’m sure most of you understand. my plans for school, my friends, my life, my health is all gone. i was a very healthy person before this and am desperate for any information on what can help me get better.
list of my symptoms:
please let me know if anyone can help or relate!
submitted by annah_p to LongCovid [link] [comments]


2023.03.22 05:18 silverwolf1214 LAPD CCW Completion Timeline - Oct 4, 2022 - March 21, 2023 (Picked Up CCW Today)

UPDATE FROM PREVIOUS POST
October 4, 2022- Submitted my CCW application in person to the LAPD office in Downtown LA
November 29, 2022- Got a call to schedule my interview for Jan 30, 2023
January 12, 2023 - Completed live scan
January 30, 2023 - Finished my in person interview now waiting for them to verify everything and said I should expect a call within a month to two months (if all goes well) to start my training.
February 9. 2023 - Just got the call from my interviewing detective that my application was approved and to start training. Once training is complete I need to email them my certificate and then they can process my CCW card.
February 19, 2023 - Completed 8 Hour training class, emailed completion same day
February 21, 2023 - Got confirmation that my training certificate was received and that a letter signed by LAPD chief would be sent out to me confirming the same. (Received letter 3 days later) Was then told that the next round of CCW cards would be issued late March and that I would get a phone call a week before to let me know when it was ready.
March 15, 2023 - Got a call that my CCW card would be ready for pick up the next week
March 21,2023 - Just picked up my CCW card, went down to LAPD HQ to sign some paperwork and confirm information on the card. Super fast super quick, in and out in 10 mins.
submitted by silverwolf1214 to CAguns [link] [comments]


2023.03.22 05:10 Particular-Sky3467 Free to Play Games and how they work

So, I just wanted to see y’all’s thoughts on F2P.
To my understanding, F2P games are a massive risk because you can’t guarantee that enough players will play to break even. To mitigate this, they offer tons of cosmetics in order to pay for the development and maintenance of the game. In order to keep up, the developer must ensure that there’s always more things to buy. In ROCO’s case, it’s battlepasses, bundles, skins, and loot boxes.
It takes a lot to run a game when you have to rely on the players to continuously purchase more items to pay the employees as well as overhead costs. Fortnite does a wonderful job at this because they are able to sign big names and place tons of advertisements. Additionally they are backed by a MASSIVE studio.
The other option is to have players pay to play their game. The issue, however, is that it’s a one time payment and people aren’t as willing to do that as much anymore. This is what made PUBG fall off. It wasn’t available on console, and people weren’t willing to pay $30 for a game that is similar to a free one (Fortnite).
Rogue Company is in very odd situation. The only competitor (that I know of) to Rogue is Overwatch 2. I’d compare it to how PUBG is/was to Fortnite. ROCO is just the smaller “new-kid” on the block.
All of this to say, I think that all of the decisions that are being made are to increase the player count as well as time played in order to better influence players to spend money. This is not a bad thing, but rather a necessary evil.
This sounds like a conspiracy (I saw someone comment something similar), but hear me out. There aren’t that many people who are “married” to Rogue Company in the way that people are to COD, Apex, Fortnite, etc. The developers have to give people a reason to spend time on their game, so they try to make a stronger sense of identity throughout. Whether this be nerfing SMGs, buffing rogues, or even a total rework (think Trench and Fixer), I think that it’s all to increase the player base and time played.
Now, this absolutely sucks for people like me who are already “married” to ROCO. But I don’t think there are many options other than the direction that they are going in. This can be seen by Jared responding in Discord at all hours, a genuine care for the balance of the game (even when it’s super harsh/unreasonable nerfs), and trying to push out more content faster.
I feel like the devs are trying to rebuild trust, but only have limited resources to do so.
TL:DR - Is the root of ROCO’s problems money? Is F2P the best option?
submitted by Particular-Sky3467 to RogueCompany [link] [comments]


2023.03.22 04:53 stagshore Received K-1 from S-corp after selling shares

Hi
In January 2022 I sold my shares in the S Corp I worked for. I did not receive any distributions in 2022 so I'm confused as to why I still received a K-1. Is this correct?
Also confused about the distribution part. In box 16, it has a letter D (distribution) and an amount of $30. But I did not receive any distribution prior to selling my shares.
Am I misunderstanding what this means in box 16?
submitted by stagshore to tax [link] [comments]


2023.03.22 04:50 Comfortable_Bike_845 Lol let me just drive some 35 miles one way haha 😂

Lol let me just drive some 35 miles one way haha 😂 submitted by Comfortable_Bike_845 to InstacartShoppers [link] [comments]


2023.03.22 04:45 C---D March 22, 2023, Wordle #641

Wordle 641 3/6* Grade: A− (92%)
Guess Result Words Left Answers Left Skill Luck Info Gained Grade
SOARE ⬛⬛⬛⬛🟨 687 119 87 16 37% F
DEITY 🟩🟨⬛🟨⬛ 2 2 93 80 91% A+
DUVET 🟩🟩🟩🟩🟩 Win! 95 76 100% A+
https://gradle.app/#SLOX7wnVNhztyO2L
🏆 Golfle 641: Birdie 🐥
🏌️‍♂️ ⏝◦ ⏝◦ ⏝◦ ⛳️
⚪️⚪️⚪️⚪️🟡 🟢🟡⚪️🟡⚪️ 🟢🟢🟢🟢🟢
https://wordle.golf
Ongoing Golfle score (Par = 4 guesses):
Time Period Number of "Holes" Score
October 4–31, 2022 28 −7
November 2022 30 −17
December 2022 31 −14
January 2023 31 −16
February 2023 28 −15
March 2023 22 −13
What would Scoredle do?
Wordle 641 5/6* Grade: B+ (88%)
Guess Result Words Left Answers Left Grade
SLATE ⬛⬛⬛🟨🟨 299 72 D
TENET ⬛⬛⬛🟩🟩 25 5 D+
COVET ⬛⬛🟩🟩🟩 2 2 A
RIVET ⬛⬛🟩🟩🟩 1 1 A+
DUVET 🟩🟩🟩🟩🟩 Win! A+
https://gradle.app/#4yr0xbG39HjdCLC0UA6OrvABl
What would WordleBot do?
Regular mode analysis: Wordle 641 4/6* Grade: B+ (89%)
Guess Result Words Left Answers Left Grade
SLATE ⬛⬛⬛🟨🟨 299 72 D
TITER 🟨⬛⬛🟩⬛ 23 5 D+
COVET ⬛⬛🟩🟩🟩 1 1 A+
DUVET 🟩🟩🟩🟩🟩 Win! A+
https://gradle.app/#20nj4vd17HuyIkMbsRCpR
Hard mode analysis: Wordle 641 3/6* Grade: A (97%)
Guess Result Words Left Answers Left Grade
LEAST ⬛🟨⬛⬛🟩 72 23 B−
CIVET ⬛⬛🟩🟩🟩 1 1 A+
DUVET 🟩🟩🟩🟩🟩 Win! A+
https://gradle.app/#SLOUrCoFjdvhzzKb
Double-letter tracker for this month:
Days Double-Letter Answers
22 4
One of my go-to 2nd guesses was lucky today, and the only other possible solution at that point was DWELT.
submitted by C---D to WordleBuddy [link] [comments]


2023.03.22 04:36 IllWill_89 Someone really bid on this.....

Someone really bid on this.....
One of the worst fakes I've seen
submitted by IllWill_89 to PokemonTCG [link] [comments]


2023.03.22 04:32 VariationFast138 SypherPK your back on the item shop

SypherPK your back on the item shop submitted by VariationFast138 to sypherpk [link] [comments]


2023.03.22 04:16 ashi_jain25 Decorate Your Wall with Antique Pieces

With these lovely ideas for antique wall decor, you can infuse your house with a feeling of history and beauty. You are not restricted to using typical wall decorations like paintings. There are many ways to add charm to your home with antiques. In this blog, we will discuss wall decoration ideas with the help of Antiques.

1. Placing Small Etchings & Photographs

In the early days of book and magazine printing, most photographs were printed using engravings or etchings. These tiny engravings and etchings can be bought for a reasonable price; frequently, they cost approximately $25 each. Most are neutral in color.
However, others are hand-colored. They complement any environment and are available in numerous themes. You can find images of people, places, animals, plants, historical news events, etc. Even fairy tale picture books have excellent illustrations. Beautiful vintage wall decor can be created by framing several little etchings and engravings, especially if you add antique picture frames to complete the appearance.

2. Paste Antique Mirrors on The Wall

From enormous, elaborate floor mirrors to smaller hand mirrors, antique mirrors come in a wide range of sizes and designs. Make a gallery wall in your home using a variety of mirrors to display them. This installation style will reflect light and enlarge your room, which is an added benefit. Also, mirrors only reflect the hues they are exposed to, making them ideal for neutral farmhouse wall decor.

3. Make Use of Framed Embroidery to Enhance Your Wall

Samplers made of embroidery and other fine needlework are a wonderful way to lend a touch of old-world charm and distinctive personality. Frame examples of Victorian needlework to add character to your wall decor. They are frequently offered for less than $30 at flea markets and auction websites. When matted and framed, even a tiny sampler conveys a powerful message.

4. Hang Antique Metal Trays

You can display your collection of antique trays on the wall if you collect them. The reflective surface behaves like a mirror without producing a distinct reflection, whether you gather copper trays or silver-plated platters. The polished trays are a neutral option that complements any interior and can increase the lighting in any space. You can get these ancient yet antique metal trays from sites like Shopify.

5. Style Your Wall with Antique Fans

Fans can still be found in antique shops; they were formerly a crucial component of women's outfits. These make wonderful vintage collectibles, especially if you wish to display them. One concept for an antique wall decoration involves framing fans in unique shadow boxes, which are then hung collectively on the wall. This looks great in a living room or bedroom.

6. Place Antique Clothing on Your Wall

Particularly when you hang a collection of multiple items together, clothing offers an interesting and charming antique wall décor alternative. You can find anything from vintage children's apparel to aprons in thrift stores and antique shops. A huge wall can be used to hang numerous items on wooden hangers. This is a nice option for a bathroom or bedroom.
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2023.03.22 04:11 olegeener I'm 32, live in a HCOL city, work in digital marketing & will make $117K since I just got promoted!

Bio
Age: 32 Occupation: Senior Digital Marketing Manager Location: HCOL, Midwest, US
Salary
Gross income: Currently, $103.5K + 10% annual bonus. Starting next week, $117K + 15% annual bonus! I do some sporadic freelance work for $2-3K per year. Husband is $51K. HHI is $168K (no bonus).
Net income: Current biweekly paycheck is ~$2.8K. Deductions: $75 HSA, health insurance, taxes. Not sure what new paycheck will be! Husband’s is ~$1.5K. Deductions: 401K, health insurances, taxes.
Income progression:
- 2012: After undergrad, got a part time contract job as a community manager (when social media was just barely a thing for businesses). Made $12/hr. Also was a server. All in w/both, $35-45K.
- 2014-2017: Over 5 years, contract gig got more serious. I quit my serving job as I made more from contract gig. Eventually, my role was absorbed by largest client. Started w/them as a social media manager at $55K.
- 2019: After a couple years, took new job in editorial/writing for $51K.
- 2019: Company filed for Chapter 11 bankruptcy 6 weeks after I got there (lol). So got a digital marketing manager job in a new, much more expensive city making $70K.
- 2021: After 2 years & a short COVID furlough, joined my current company as a digital marketing manager (under a former boss) at $102K + 10% bonus.
- 2022: Last year, received COL raise to $103.5K.
- March 2023: As of next week, start promotion to senior digital marketing manager w/, $117K + 15% annual bonus.
Assets & Debt
First, to start: my husband & I share finances. We’ve been together for nearly 8 years. We officially combined everything after we got married about a year ago. All assets, spend, etc. reflects both of us.
Assets:
Retirement balance: ~$2K & that’s it. I did not grow up w/financially fluent family (they also didn’t have any money), nor did I have an understanding about retirement until recently. I’ve also been prioritizing enjoying some of my spoils/saving for other things, tbh. This is changing soon!
Savings balance: $21.5K. Have some medically necessary procedures coming up (not covered by insurance) so socking away for that. We also rent, so always want to have moving cash accessible just in case.
Joint checking: $5.6K.
Solo checking: $1.4K
Debt:
Student loans: none! Paid mine off in 2020 (~$20K total). (I qualified for a lot of aid; scholarships, grants & subsidized student loans covered my undergrad degree. My parents did not contribute/)
Mortgage: n/a. We rent.
Car: $550 monthly. Bought the car 6 years ago. First decent car either one of us has had. Worth it. (~$3.5K left. We’re gonna pay this off in the spring).
Credit card: Currently $3K but we pay off in full each month.
Monthly Recurring Expenses
Rent: $2,100 for 2 bed, 2 bath, 3rd floor walkup, including outdoor parking space. We’ve lived here almost 4 years. Rent has not increased.
Electric & gas: $250-$350 depending on time of year.
Internet: ~$70.
Car insurance: ~$200 for two cars.
Phones & service: $155 for two phones + service but I get an $80 subsidy for work, so $75.
Fitness: $209 for unlimited Orangetheory. I go ~3 times/week & it’s great.
Prescriptions: ~$90. I have a daily inhaler & I take Adderall for ADHD.
Subscriptions: YouTube music, streaming TV, random podcasts, etc. my husband supports: ~75.
Savings: We put $1K-$2.5K in savings every month.
Weekly Diary!
DAY 1 – TOTAL: $4.75
DAY 2 – TOTAL: $208.20
DAY 3 – TOTAL: $325
DAY 4 – TOTAL: $0
DAY 5 – TOTAL: $484.57
DAY 6 – TOTAL: $38.49
DAY 7 – TOTAL: $143.67
TOTAL FOR WEEK: $1,204.68
This was an above average spending week. Brunch & shopping is not a weekly occurrence, nor are those medical bills. We typically eat/cook/meal prep at home a bit more too. But there ya have it – hope you enjoyed!
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2023.03.22 04:06 bmy78 My Mother Is 71, Diagnosed with Dementia, and Has Destroyed Her Finances. I'm Not Sure If I can Help Her and I'd thought I Would Ask If Anyone Had Any Ideas

Hello, long time lurker, first time poster.
My mother is 71. Over the summer we noticed her having some serious memory issues and I took her to a neurologist. The diagnosis is clear: dementia, possible early Alzheimer's.
Additionally, in late 2022 I visited her home to organize all of her paperwork. This was scattered throughout her house in piles. It took 7 hours to organize and file it all. But when I examined the bills and the statements, it was clear that she is in serious financial hardship.
My mother was a housekeeper for over 30 years and her income was at best lower middle class, if not then it was scraping the poverty line. Since the summer she has lost all of her customers and doesn't work. Last year she filed for roughly $21,000 in annual income.
She collects social security, which is about $1200 monthly. She also has a small pension from my dad before they divorced. That is about $642. She also gets about $600 monthly from her 30+year live in boyfriend who has not been good to her and has a criminal background. So that's about $2442.
She has a mortgage against her home, which is worth about $450,000. Monthly payment is $995. She owes $86,000. She also has a line of credit that she opened in 2006 and borrowed $80,000 (though I don't think all at once). She owes $74,000. It is a variable interest rate so payments last year were around $150-$180. Now they're over $400. I have no idea what she spent the $80,000 on but I suspect she used the line of credit when she had a tough month and couldn't make ends meet.
She bought a Toyota Camry brand new back in 2020. I then told her that was a mistake. She borrowed around $30,000 and now owes roughly $13,000 on it.
Property taxes on her home are almost $10,000 annually. She currently owes almost $6000.
With an annual income of $29,000 (assuming the boyfriend pays the $600 a month, which is a big if -- he also pays her in cash and it seems that money is spent on frivolous everyday things and not going towards debts), she has $180,000 in debt.
She has two annuities. The first had about $40,000. In November they withdrew $10,000 to pay for outstanding bills. This amount didn't even cover everything. I'm suspecting they are going to withdraw more.
The second annuity was opened in 2004 and deposited about $24,000. Not a large amount but when I look through her financial papers she has made several withdrawals throughout the years. The last record I have was from 2021 with the amount of around $4100 remaining in it.
Over the decades my mother has taken a wrecking ball to her finances. The only option I see for her was to sell her home and use the equity to finance assisted living care that specializes in memory care and go through the Medicaid spend down. Many of the assisted facility places in NJ require two years of private pay. Once she's financially available, then apply for Medicaid and they will foot the bill for her care. At least that's how I understand it works in NJ.
We were in the process of doing that in January. I spent a week cleaning out her entire home and we had a buyer, even $5K above asking. Then my mother talked to the real estate attorney and pulled out of the deal at the last minute before she could've been in breach of contract. So that's that.
I'm not sure where to go from here. I considered guardianship but due to complications I've decided not to pursue it. I think I'm at that stage where I have to just let the chips fall where they land when the annuities run out and she has exhausted all of her money. Someone is going to take that house -- the tax man, the two banks, or even her untrustworthy boyfriend -- eventually and then I'm not sure where she'd land. I guess a nursing home that exclusively takes Medicaid, though I don't know how many those and the process in getting into one of those.
Thoughts -- how would you handle this?
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